radio to a private channel and called Hurl. “I almost thought he was going to let us do guns, eh, Hurl?”
Hurl only grunted.
“Made me think of Bim,” I said. “Wish we’d at least helped him choose a callsign, you know?”
“I’m with Quirk today,” Hurl said as Cobb highlighted us in pairs on our sensor screens. “Hurl out.” She killed the channel.
I felt my face grow cold and gritted my teeth, silently cursing Jerkface for outing my heritage. While I was used to this kind of thing, I’d liked Hurl. The fun-loving, eager girl had almost seemed like a friend.
I moved my ship over next to Nedd, my wingmate for the day. Ahead of us, a group of Krell ships appeared in the sky and began to fly through lazy patterns. Debris fell, mostly large, fiery chunks that dropped from above quickly, trailing smoke.
“All right,” Cobb said. “Basic shield usage. Spin, give us a rundown.”
He did this occasionally, testing our knowledge. “Shipboard shields can absorb roughly 80 kus of energy before they get overwhelmed and break,” I said. “That’s around two to three shots from a destructor, a small debris strike, or a glancing collision. If your shield goes down, you’ll have to reignite it—which uses power from your booster. That means losing thrust and maneuverability for a good half a minute.”
“Good. Amphisbaena, what did she miss?”
I was reasonably impressed that he could pronounce Arturo’s “two-headed-dragon” callsign thing.
“Not much,” Arturo said. “Always warn your wingmate if your shield breaks so they can cover you with their destructors while you reignite. Not that we know much about using destructors . . .”
“You pull the trigger, smart boy,” Cobb said. “Doesn’t take a brain to use a destructor. The IMP though, that’s another matter. Inverted Magellan Pulse. It breaks any shield—including your own—within fifty meters.”
“Fifty meters,” FM said softly. “That’s very close range.”
“Ridiculously close range,” Cobb said. “You’ll have to practically be smelling Krell BO before you can IMP them.”
“Sir,” Jorgen said. “I’m worried about the flight’s ability to get in that close.”
“If only we’d just spent a month drilling on maneuvering and close-quarters light-lance grappling while the other cadets played popgun,” Cobb snapped. “Look, Krell shields are strong. You fight my way, and you completely negate their advantage. And if you don’t want to fight my way, you can go suck on hot rocks and become an algae farmer.”
With that, he threw us into it. And I didn’t complain. After so many weeks practicing what amounted to a bunch of fancy turns, I was eager to get to something that felt even a little like real combat.
We were each assigned to a mock Krell ship flying in a simple pattern. Our job was to approach as a wingmate pair flying exactly fifty-five meters apart. We would cut in across the Krell ship’s path, and one of us would engage their IMP. Then we’d stop and perform a quick-reignition drill.
We didn’t get to shoot the Krell down. We just practiced IMPing their shields, over and over. And even with the Krell ships flying in simple patterns, it was hard. You had to get in so close, you felt like you were going to slam right into them. Turned out fifty meters was just under the threshold for a comfortable pass. The first twenty times or so, I pulled away too quickly and the IMP broke my shield—but not the enemy’s.
Swoop in. Engage IMP. Dodge out. Reignite.
Repeat.
“You know,” Nedd said as we flew, “I’d enjoy shooting a few of those goobers down.”
“Don’t extrapolate, Nedder,” Cobb said in our ears. “Today, the exercise is about knocking out their shields. That’s it.”
“But—”
“We’ll get to destroying them later. These next few days, we’re going to focus on basic IMP strategies.”
Nedd sighed on the group line. “A few days of just doing this? Does anyone else find that idea boring?”
A few of the others called out agreements, but I didn’t. Every moment flying, even in simulation, was a joy. This explosion of speed, this precision . . . this was freedom.
I remembered my father better when I flew. That spark of anticipation in his eyes, the tilt of his head looking skyward—and longing to return. Each time I flew I shared something new with him, something personal.
Nedd and I did a few more IMP runs, and oddly—on my turn—the Krell ship flew out of line and forced me to chase it down harder. That wasn’t the normal exercise, but it did challenge me. When I finally IMPed it,