mess of fighting ships, some Krell, some DDF.
“Our AA guns cover a range out to one hundred and twenty klicks from Alta,” Cobb said. “The guns need to be big enough to blast Krell ships through their shields—not to mention big enough to shoot apart large debris so it burns up while falling. But being so big limits their functional arc. They’re really good at picking off distant objects, but can’t hit things too close.
“If Krell get low enough—about six hundred feet from the ground—they can come in under the big guns. The smaller gun emplacements—like the ones Quirk trained on before—don’t have the punch to get through Krell shields. Without fighters IMPing the enemy, the small gun emplacements have trouble.”
The simulation highlighted a specific ship among the ones fighting in the distance. Another bomber.
“The Krell distract us with dogfights and falling debris, then often try to sneak through a bomber carrying a lifebuster,” Cobb continued. “You need to be constantly aware, and watching, to report sighting a lifebuster. And I’ll warn you, they’ve used decoys before.”
“We report it,” Hurl said, “and then we shoot it, right? Or maybe better—shoot it first, then report?”
“Do that,” Cobb said, “and it could be disastrous. Lifebusters are often rigged to explode if damaged. Shoot one of these down at the wrong time, and you could get dozens of your companion pilots killed.”
“Oh,” Hurl said.
“Only the admiral, or acting command staff, can authorize shooting down a lifebuster,” Cobb continued. “Often we can chase the bomber away by threatening it—lifebusters are valuable, and as far as we can surmise, difficult to produce. If that doesn’t work, the admiral will send in a special strike team to shoot down the bomber.
“Be extremely careful. Igneous is far enough below the surface that only a direct hit right on top will send a blast down deep enough to harm it, but casually destroying a lifebuster too close—even forty or fifty klicks away—could destroy Alta in the corrosion wave the bomb releases. So if you spot a bomber, you call it in immediately, then let someone with the experience, data, and authority decide what to do. Understood?”
Scattered mumbles of “Understood” followed. Then Jorgen made us all sound off one at a time, giving a verbal acknowledgment. Maybe we did treat him a little too harshly, but scud . . . he could be annoying.
“Great,” Cobb said. “Flightleader, scramble your people through this battlefield. We’ll do some scenarios where we practice spotting, reporting, and—yes—taking down lifebusters. Any guesses how often you all will blow yourselves up?”
Turned out, we blew ourselves up a lot.
The lifebuster drills were among the most difficult we’d ever done. In our first days flying, we’d learned to do what was called a pilot’s scan. A quick assessment of all the things we needed to keep in mind while flying: booster indicators, navigation instruments, altitude, communication channels, wingmates, flightmates, terrain . . . and a dozen more.
Going into battle added a host of other things to watch. Orders from the flightleader or from Alta, tactics, enemies. A pilot’s situational awareness was one of the most mentally taxing parts of the job.
Doing all of that while constantly watching for a bomber . . . well, it was tough. Extremely tough.
Sometimes Cobb would run us through entire hour-long battle simulations and never send in a bomber. Sometimes he’d send in seven—six decoys and a real one.
The bombers were remarkably slow—they maxed out at Mag-2—but carried a deadly payload. When a bomb went off, it hit with three waves. The first explosion was meant to blast downward, penetrating rock, collapsing or ripping open caverns. After that was a second explosion—it was a strange greenish-black color. This alien corrosion could exterminate life, causing a chain reaction in organic matter. The third explosion was a shock wave, meant to drive this terrible burning green light outward.
We ran simulation after simulation. Time and time again, one of us blew the bomb up too soon without giving warning for the others to overburn away—which vaporized our entire flight. Multiple times, we misjudged how close we’d gotten to Alta—so that when we destroyed the bomber and detonated the bomb, Cobb sent the grim report. “You just killed the entire population of Alta. I’m dead now. Congratulations.”
After one particularly frustrating run, the six of us pulled up together and watched the sickly green light expand.
“I’m—” Cobb began.
“You’re dead,” FM said. “We get it, Cobb. What are we supposed to do? If the bomb gets too close