side of his skull and, finding that he was still alive though in some pain, drove to a nearby hospital, where he later died. Actually, I might just have had a little to do with his death, as it occurred less than a year after the Stoves lost their only child, Esmerelda. Unknown to them - and to everybody else, for that matter - she was one of my victims.
I lay in bed that night, waiting for my father to return, and for the phone to ring, while I thought about what had happened. Maybe the big buck was a rabbit from outside the Grounds, some wild beast come into the warren from beyond, to terrorise the locals and make itself boss, only to die in an encounter with a superior being it could have no real comprehension of.
Whatever, it was a Sign. I was sure of that. The whole fraught episode must signify something. My automatic response might just have had something to do with the fire that the Factory had predicted, but deep inside I knew that that wasn’t all there was to it, and that there was more to come. The sign was in the whole thing, not just the unexpected ferocity of the buck I’d killed, but also in my furious, almost unthinking response and the fate of the innocent rabbits who took the brunt of my wrath.
It also meant something looking back as well as forward. The first time I murdered it was because of rabbits meeting a fiery death, and meeting that fiery death from the nozzle of a Flame-thrower virtually identical to the one I had used to exact my revenge on the warren. It was all too much, all too close and perfect. Events were shaping up faster and worse than I could have expected. I was in danger of losing control of the situation. The Rabbit Grounds - that supposed happy hunting-ground - had shown it could happen.
From the smaller to the greater, the patterns always hold true, and the Factory has taught me to watch out for them and respect them.
That was the first time I killed, because of what my cousin Blyth Cauldhame had done to our rabbits, Eric’s and mine. It was Eric who first invented the Flame-thrower, and it was lying in what was then the bicycle-shed (now my shed) when our cousin, who had come to spend the weekend with us along with his parents, decided it would be fun to ride Eric’s bike into the soft mud at the south end of the island. This he duly did while Eric and I were out flying kites. Then he came back and filled the Flame-thrower with petrol. He sat in the back garden with it, obscured from the windows of the lounge (where his parents and our father sat) by the washing blowing in the breeze; he lit the ’thrower and sprayed our two hutches with flame, incinerating all our beauties.
Eric in particular was very upset. He cried like a girl. I wanted to kill Blyth there and then; the hiding he got from his father, my dad’s brother James, was not enough as far as I was concerned, not for what he’d done to Eric, my brother. Eric was inconsolable, desperate with grief because he had made the thing Blyth had used to destroy our beloved pets. He always was a bit sentimental, always the sensitive one, the bright one; until his nasty experience everybody was sure he would go far. Anyway, that was the start of the Skull Grounds, the area of the big, old, partially earthed-over dune behind the house where all our pets went when they died. The burned rabbits started that. Old Saul was there before them, but that was just a one-off thing.
I hadn’t said anything to anybody, even Eric, about what I wanted to do to Blyth. I was wise in my childishness even then, at the tender age of five, when most children are forever telling their parents and friends that they hate them and they wish they were dead. I kept quiet.
When Blyth came back the next year he was even more unpleasant than before, having lost his left leg from above the knee in a road accident (the boy he was playing ‘chicken’ with was killed). Blyth resented his handicap bitterly; he was ten by that time, and very active. He tried to pretend that the nasty pink thing he had to strap on didn’t exist,