boring into her brain.
TREATMENT:
All I could do was make Sophie stay and guzzle different elixirs (plus some Youth) and then flash light into her eyes again to see if it worked. Sadly, nothing helped—and the headaches eventually got too intense for her to keep going.
NOTES:
I seriously don’t know what to do—but I will figure this out!
INCIDENT: Emergency House Call to Havenfield
DETAILS:
The Black Swan convinced Sophie that they could “fix” her. So she flew across the ocean with Silveny (and Keefe) to have her abilities reset. And after that nightmare, a bunch of cloaked enemies attacked.
SYMPTOMS/INJURIES:
WHERE DO I EVEN START? THE BLACK SWAN GAVE HER AN ENTIRE OUNCE OF LIMBIUM AND THEN INJECTED HER WITH SOME MYSTERIOUS REMEDY SO SHE WOULDN’T DIE—AND THEN THE SAME CREEPS WHO KIDNAPPED HER NEARLY KILLED HER AGAIN!!!
TREATMENT:
According to this Mr. Forkle person (who I have quite a few things I’d love to say to), I was only allowed to clean Sophie’s wounds for the next twenty-four hours—no giving her elixirs or serums because they could mess with her “reset.” NOT EVEN ANY PAINKILLERS.
UPDATE:
As soon as that twenty-four hours was up, I gave her all the medicine she could safely handle.
NOTES:
There’s a bruise on Sophie’s hand from where the Black Swan injected their “remedy.” Pretty sure it’s going to scar. But… I think the reset did fix the issues she’s been dealing with. It also appears she can teleport. (Don’t know why I’m even surprised.)
INCIDENT: Seventh Healing Center Visit
DETAILS:
Sophie found what she thought was a tracker tangled in Silveny’s tail, and it turned out to be covered in aromark, which then got all over Sophie’s (and Keefe’s) hands.
SYMPTOMS/INJURIES:
I don’t know much about ogre biochemistry, but according to Lady Cadence, aromark = bad and needs to be removed. I also found what looked like a burn on Sophie’s wrist, but she claimed it’s a bruise and looks different because she used a home remedy.
TREATMENT:
Piquatine melts off the top layer of skin—which isn’t as bad as it sounds, since I numbed Sophie first. But it’s a freaky process, even for me. I could’ve sedated her, but I know how she feels about sedatives. My all-purpose salve fixed up the burn-bruise thing.
NOTES:
Made sure to give Sophie a lecture about coming to me with injuries instead of using home remedies.
INCIDENT: Eighth Healing Center Visit
DETAILS:
Sir Harding sent her to see me (though I think Sophie might’ve been faking to ditch PE and only came because Sandor dragged her here—hooray for overprotective goblins!).
SYMPTOMS/INJURIES:
Checked her burn-bruise thing—which looked good. But her cells were exhausted. Apparently she hasn’t slept since Silveny moved to the Sanctuary.
TREATMENT:
None. She’s sticking to her “no sedatives” policy.
NOTES:
Magnate Leto was there and suggested she try reaching Silveny telepathically, even with the distance between them. Sophie looked skeptical—but I’ll bet she pulls it off.
INCIDENT: Emergency House Call to Havenfield
DETAILS:
The Black Swan sent Sophie (and Keefe) on a leaping adventure—using light from the unmapped stars and taking her underground and under the ocean! (Seriously, how did they think that was a good idea?) Oh, and for added fun, the cloaked villains showed up.
SYMPTOMS/INJURIES:
Some of the most traumatized cells I’ve ever seen! But no other injuries.
TREATMENT:
Back to my special Fade Fuel, plus a serum to rebuild her cells.
NOTES:
Also gave Sophie a poultice, since the serum she has to take will make her a little itchy.
INCIDENT: Emergency Checkup in the Principal’s Office
DETAILS:
In what might be the worst decision ever, the Council forced Sophie to wear the ability restrictor that Dex never should have designed.
SYMPTOMS/INJURIES:
Fainting, headache, dehydration, nausea—and don’t even get me started on the emotional toll that comes with having your powers stripped away.
TREATMENT:
Couldn’t do much, but I gave her a bottle of Youth and some elixirs to drink whenever she feels nauseous. She’ll probably need to take regular supplements as well.
NOTES:
WHAT SHE REALLY NEEDS IS SOMEONE TO TAKE THAT MONSTROSITY OFF OF HER HEAD.
INCIDENT: Emergency House Call to Everglen
DETAILS:
The Black Swan tried to ambush the bad guys (who seem to be called “the Neverseen” ), but it turned into a battle—and this was after Sophie survived a huge firefight with Brant (who’s apparently a Pyrokinetic). Basically, I can’t keep up with all the weirdness, and I don’t know how Sophie’s still alive—but boy, am I glad she is.
SYMPTOMS/INJURIES:
Frostbite, altitude sickness, smoke inhalation, and dozens of other issues. Guess it could’ve been worse (like Sandor), but… sigh.
TREATMENT:
So. Many. Things. (Seriously, my elixir and balm supplies are totally depleted.) Also… had to give her a big hug.
NOTES:
Thank goodness she got rid of that horrible ability restrictor.