many papers and projects that it’s a pleasant change to relate them to a group that hasn’t heard them all a thousand times before.
Kat jumps in here and there and it doesn’t take long for the discussion to take off organically, questions becoming debates and points volleying between sips of tea and cookie crumbs.
The conversation veers into immersive theater which was last week’s topic and then back to video games, from the collaborative nature of massive multiplayer back to single-player narratives and virtual reality with a brief stopover on tabletop games.
Eventually the question of why a player plays a story-based game and what makes it compelling comes up to be examined and dismantled.
“Isn’t that what anyone wants, though?” the girl with the cat-eye glasses asks in response. “To be able to make your own choices and decisions but to have it be part of a story? You want that narrative there to trust in, even if you want to maintain your own free will.”
“You want to decide where to go and what to do and which door to open but you still want to win the game,” ponytail guy adds.
“Even if winning the game is just ending the story.”
“Especially if a game allows for multiple possible endings,” Zachary says, touching on the subject of a paper he’d written two years previously. “Wanting to co-write the story, not dictate it yourself, so it’s collaborative.”
“It’ll work in games better than anything,” one of the Emerging Media guys muses. “And maybe avant-garde theater,” he adds when one of the theater majors starts to object.
“Choose Your Own Adventure digital novels?” the knitting English major throws out.
“No, commit to being a full-blown game if you’re going to go through all the decision-making option trees, all the if-thens,” the girl with the vine tattoos argues, talking with her hands so the vines help emphasize her points. “Proper text stories are preexisting narratives to fall into, games unfold as you go. If I get to choose what’s going to happen in a story I want to be a mage. Or at least have a fancy gun.”
“We’re veering off topic,” Kat says. “Sort of. What makes a story compelling? Any story. In basic terms.”
“Change.”
“Mystery.”
“High stakes.”
“Character growth.”
“Romance,” the guy in the blue hoodie chimes in. “What? It’s true,” he adds when several raised eyebrows turn in his direction. “Sexual tension, is that better? Also true.”
“Obstacles to overcome.”
“Surprises.”
“Meaning.”
“But who decides what the meaning is?” Zachary wonders aloud.
“The reader. The player. The audience. That’s what you bring to it, even if you don’t make the choices along the way, you decide what it means to you.” The knitting girl pauses to catch a slipped stitch and then continues. “A game or a book that has meaning to me might be boring to you, or vice versa. Stories are personal, you relate or you don’t.”
“Like I said, everyone wants to be part of a story.”
“Everyone is a part of a story, what they want is to be part of something worth recording. It’s that fear of mortality, ‘I Was Here and I Mattered’ mind-set.”
Zachary’s thoughts begin to wander. He feels old, not certain if he was ever so enthusiastic as an underclassman and wondering if he seemed as young to the grad students then as this group seems to him now. He thinks back to the book in his bag, turning over ideas about what it is to be in a story, wondering why he has spent so much of his time propelling narratives forward and trying to figure out how to do the same with this one.
“Isn’t it easier to have words on a page and leave everything up to the imagination?” another of the English majors asks, a girl in a fuzzy red sweater.
“The words on the page are never easy,” the girl in the cat-eye glasses points out and several people nod.
“Simpler, then.” Red-sweater girl holds up a pen. “I can create a whole world with this, it may not be innovative but it’s effective.”
“It is until you run out of ink,” someone retorts.
Someone else points out that it’s nine already and more than one person jumps up, apologizes, and rushes off. The rest of them continue to chat in fractured groups and pairs and a couple of the Emerging Media students hover over Zachary, inquiring about class recommendations and professors as they put the room more or less back in order.
“That was so great, thank you,” Kat says once she’s gotten his attention again. “I owe