from a very small volume of verse he’d tucked into his belt, while Bug continued practicing his coin manipulation, albeit with a copper-piece that would look much less incongruous in public. Locke and the Sanza brothers talked shop with Vitale, whose job, in part, was to mark particularly lightly guarded or heavily loaded cargo barges for the attention of his fellows. On several occasions, he made hand signals to concealed watchers on shore while the Gentlemen Bastards politely pretended not to notice.
They drew close to Shades’ Hill; even by day those heights were steeped in gloom. By chance the rain stiffened and the old kingdom of tombs grew blurred behind a haze of mist. Vitale swung the boat to the right. Soon he was pushing them southward between Shades’Hill and the Narrows, aided by the current of the seaward-flowing canal, now alive with the spreading ripples of raindrops.
Traffic grew steadily thinner and less reputable on the canal as they sped south; they were passing from the open rule of the duke of Camorr to the private dominion of Capa Barsavi. On the left, the forges of the Coalsmoke district were sending up columns of blackness, mushrooming and thinning out beneath the press of the rain. The Duke’s Wind would push it all down over Ashfall, the most ill-looking island in the city, where gangs and squatters contended for space in the moldering, smoke-darkened villas of an opulent age now centuries past.
A northbound barge moved past on their left, wafting forth the stench of old shit and new death. What looked to be an entire team of dead horses was lying in the barge, attended by half a dozen knackers. Some were slicing at the corpses with arm-length serrated blades while others were frantically unrolling and adjusting bloodstained tarps beneath the rain.
No Camorri could have asked for a more appropriate match for the sight and stink of the Cauldron. If the Dregs were poverty-racked, the Snare disreputable, the Mara Camorrazza openly dangerous, and Ashfall dirty and falling apart, the Cauldron was all of these things with a compound interest of human desperation. It smelled something like a keg of bad beer overturned in a mortician’s storage room on a hot summer day. Most of this district’s dead never made it as far as the pauper’s holes dug by convicts on the hills of the Beggar’s Barrow. They were tipped into canals or simply burned. No yellowjackets had dared enter the Cauldron save in platoons even before the Secret Peace; no temples had been maintained here for fifty years or more. Barsavi’s least sophisticated and restrained gangs ruled the Cauldron’s blocks; brawlers’ taverns and Gaze dens and itinerant gambling circles were packed wall to wall with families crammed into ratholes.
It was commonly held that one in three of Camorr’s Right People were crammed into the Cauldron—a thousand wasters and cutthroats bickering endlessly and terrorizing their neighbors, accomplishing nothing and going nowhere. Locke had come out of Catchfire, Jean from the comfortable North Corner. Calo and Galdo had been Dregs boys prior to their stay in Shades’ Hill. Only Bug had come out of the Cauldron, and he had never once spoken of it, not in the four years he’d been a Gentleman Bastard.
He was staring at it now, at the sagging docks and layered tenements, at the clothes flapping on washlines, soaking up water. The streets were brown with the unhealthy haze of sodden cookfires. Its floodwalls were crumbling, its Elderglass mostly buried in grime and piles of stone. Bug’s coin had ceased to flow across his knuckles and stood still on the back of his left hand.
A few minutes later, Locke was privately relieved to slip past the heart of the Cauldron and reach the high, thin breakwater that marked the eastern edge of the Wooden Waste. Camorr’s maritime graveyard seemed positively cheerful by comparison once the boat had put the Cauldron to its stern.
A graveyard it was; a wide sheltered bay, larger than the Shifting Market, filled with the bobbing, undulating wrecks of hundreds of ships and boats. They floated hull-up and hull-down, anchored as well as drifting freely, some merely rotting while others were torn open from collisions or catapult stones. A layer of smaller wooden debris floated on the water between the wrecks like scum on cold soup, ebbing and resurging with the tide. When Falselight fell, this junk would sometimes ripple with the unseen passage of creatures drawn in from Camorr Bay, for while tall iron gates