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HISTORY OF THE WORLD, POST-AP (POST-APOCALYPSE)

The three plagues heralded the beginning of the Battle of Armageddon; the seraphim, led by the Angels of Punishment, ravaged the earth with weapons of genocide, killing more than five-sixths of the population; Darkness rose from the depths, its minions attacking humans and the seraphim alike, bringing warfare between the High Host and the Fallen, between mankind and evil, between man and man. Most great cities were reduced to rubble; communications were devastated; trade was totally disrupted. The year was 2011.

In the aftermath of the apocalypse, the United States still stood - those parts that survived the blast of Light and earthquakes that took out much of the southwest coast. Washington, DC, remained a place of human political power. Large-scale food production was protected under seraphic domes in the Napa Valley and Kansas. Hollywood reinvented itself in northern California, far from an angry sea. New York was usurped by seraphs as their own, becoming a Realm of Light.

Africa became a wasteland where bleached bones were scoured by winds bringing death to any who trespassed on its soil. Europe survived as small pockets of modern life, some slipping back into superstition, a new Dark Age. The China Sea grew devoid of life; the East went silent for over sixty years, and is only now, in the year 105 Post-Apocalypse, beginning to regenerate its fabled technology and industrialization, creating a shipping industry unrivaled in the Post-Ap world. South America was largely untouched by warfare. Or so they say. And an ice age commenced, glaciers creeping quickly from the poles.

Into the chaos of the end of the Last War were born the few babies who were conceived just prior to the first plague, and who had survived in vivo through the Last Days - the plague of blood, the plague of sores, and the plague of insanity and judgment. They were born perfect in mind and body, beautiful beings who carried the hope of mankind within them. Until they reached puberty. Then their gifts blossomed and they discovered their abilities to manipulate leftover creation energies - the powers of earth, air, stone, sea, fire, metals, or water. Soulless beings who understood the mathematics of energy and matter and could wield them, shape them, use them. They were wild mages with no one to teach them, and they brought a second devastation upon an earth still reeling from the horrors of spiritual warfare. Humans looked upon them with fear and the neomages were slaughtered by the thousands until the seraphs intervened and set places aside for them - places sacrosanct, under holy protection. The Enclaves.

A new society developed in the Enclaves, where today the neomages experiment and train, breed and grow, though breeding is difficult as the females must achieve mage-heat in order to produce viable ova. Only the overflight of seraphs, or the rare permitted visitation of one, can bring on such a heat with ease, and because the rut is uncontrolled, it is looked upon with moral and righteous horror by humankind.

Over the next decades, trade began between humans and the Enclaves. Permanent diplomatic missions opened in Atlanta and in Washington, DC, and consulates were licensed. The Administration of the ArchSeraph began regulating the presence of neomages in the human world, and because of their vigilance, mages have begun to be accepted by humans, with the exception of the fundamental orthodoxy of the kirk.

With the permission of the AAS, this religious minority hunts down and kills any unlicensed neomage. The punishment is grisly and horrific and approved by the High Host of Seraphim and the Most High - God the Victorious.

I am Thorn St. Croix, once a maker of stone trinkets and jewelry. Now that I am a licensed neomage, my life has been turned upside down by the things I have learned. Things about the nature of evil and good. Things about myself.

I learned that evil has a personal interest in me. I learned that the Administration of the ArchSeraph and its enemies, the Earth Invasion Heretics, may be secret allies. I learned that my own past is not as simple as it seemed. My parents were killed by a Prince of the Dark. My sister may be a captive of the same beast. May be. A world of possibility in those two words.

Me? I am a stone mage, a soulless being, one whom the religious call a mistake of the Most High. I think perhaps I am also a battle mage. I have fought against the Darkness living under the triple peaks of the Trine, a mountain north of Mineral City, Carolina, in the Appalachian Mountains. Using my gifts, I have fought beside seraphs, and though mage-heat threatened, it was held at bay by the fighting-lust that comes upon me in warfare.

But time is running out. One of the Powers and Principalities of Darkness that was bound at the end of the Last War has been loosed and will soon be free. And there is nothing in this world I can do about it.

I 'd been feeling itchy all day, like something was about to happen. As if the lynx - my personal portent - was about to howl. As if the skies were trying to drop down a mega-omen with the destructive potential of a nuclear warhead. As if my life was about to change. Again. So I picked up on his presence nearly a mile away, and my teeth were aching from grinding my jaws together long before he walked into the shop.

In stereotypical mage style, he was contemptuous of everything he saw, the retail shops, the grocery, the kirk, the dour fashions of the local citizens, the dented and rusted el-cars whizzing up and down the ice-covered street, even the town meeting hall in the old Central Baptist Church. If he'd worn a sign that said he was too good for Mineral City - and for me - he couldn't have been any more onerous. And like most of the mages I remembered from my first fourteen years in Enclave, he walked with his nose in the air. Quite literally. When he appeared in the front windows and entered the shop, I nearly shuddered.

He was midthirties and stood about five-five, with mousy brown hair and nondescript features. Except for his clothes, he was totally forgettable. A mage-style fashion plate, he was dressed for the dance floor and the mating floor, wearing a velvet cloak that covered him from head to toe. Gold-foiled leather boots peeked from under its hem. And his hat, the latest trend in Hollywood, was bright pink, with an honest-to-God feather in it. To further endear himself, he grimaced when he looked around Thorn's Gems, the jewelry shop owned by me and my best friends. It was the prissy, looking-down-his-nose expression that ticked me off most, that is until he spotted Rupert, one of my business partners, and sneered, letting me see he had a mean streak a half mile long.

He was violently, lethally homophobic. His mind open and clear as a faceted gem. He envisioned spitting Rupert on a spike, and when his hand twitched toward the sword at his hip, I lifted my longsword and advanced with mage-speed. In two strides, I reached him.

Before I could complete the opening form of the lion rising, he had drawn his sword, swatted my blade aside with contemptuous ease, and completed two counterstrikes I almost didn't block. Either of the moves would have been fatal, and had Audric not advanced and thrust a sword point under the mage's raised left arm, stopping a third, I would have been toast.

My champard's quick reaction ended with his blade lightly touching the mage's skin, sliced deep through his fancy velvet cloak. That effectively halted the fight. We stood in the center of the shop, the stranger's sword point under my chin, Audric's poised to pierce his heart, and my blade hovering for a thrust through his lungs. I was boiling mad, but I waited for his next move.

No fear showed in his chocolate brown eyes as they measured me, and his back to Audric was a screaming insult. "You're a sloppy swordswoman," he said. "You broadcast your intent before you drew your weapon. And your mule is useless."

My rage flared at the insult to Audric, but I kept it off my face and out of my voice. "You have sloppy thoughts," I said. "You broadcast your intent when you were still on the train, and your insults as you sauntered up the street. And violence when you walked in the door. I knew you intended to test me, and wondered if you were as good as your ego claimed. Look down."

When the mage spotted my new kogatana, a gift from Audric, pressed between his ribs, his brows went up. I suspected that was high praise. The kogatana, a long-bladed dagger, was poised in a killing strike. I elected not to tell the mage he'd have killed me if I hadn't been privy to his thoughts.

"Whoever you are," I said, "get out of Thorn's Gems and out of my life. No one who thinks insulting thoughts about this town, my shop, or my friends is welcome here."

"So." With a fancy flourish, he batted Audric's heavy battle sword away and sheathed his slim-bladed weapon. It went along his hip and down the length of his leg, which was clad in winter-weight black wool and cashmere, elegantly tailored as a tuxedo. "They were right. You can read my mind."

"Yeah. Lucky me," I deadpanned. I kept my blades out and in play. So did Audric, his face impassive, even after the mule slur, but he'd nicked the mage through the velvet and several under-layers, which he'd never do by accident. I could smell the blood and wanted to grin.

"Then" - the neomage swirled back his emerald cape and stepped away from Audric - "you'll be needing this." With his left hand, he tossed an amulet into the air. I glimpsed a blur of snowflake obsidian strung on a cord. Still moving fast, I set the dagger on the glass display case and snatched the leather thong. I could sense his intention to pull his sword when I was distracted, so I never took my gaze off him. My longsword never wavered from his chest.

The nugget bumped against my hand and his thoughts disappeared. As it swung away, I sensed his curiosity. When the stone hit my hand again, his thoughts were gone. The stone swinging away on the leather cord brought his thoughts flooding back, and his interest grew at whatever showed on my face. I gripped the nugget. My temper and his violent tendencies washed away as blessed silence filled my head.

"Audric," I said, backing away. He stepped close and disarmed the petite mage, the big half-breed towering over the smaller supernat as he removed the sword and two throwing blades. They clanked on the case near my kogatana, the pile growing to include a small long-barreled semiautomatic pistol, which the mage carried in a holster strapped at the small of his back, a Pre-Ap-style cellular satellite phone with a built-in camera, and a belt made of metal rings and discs on leather. The metal was charged with incantations I could see in mage-sight. Audric was familiar with mages, having grown up in an Enclave on the west coast, and knew not to touch them in case they were spelled.

Several cleverly hidden throwing stars clinked to the glass, the kind of steel stars ninjas used in old Pre-Ap movies. These looked nasty, all sharp edges and points. When he was as disarmed as Audric could make him without stripping him naked and probing body cavities, I sheathed my longsword in its walking-stick sheath and backed away, keeping a hand on the prime amulet that composed its hilt. "Watch him," I said. "He's more than he appears."

Audric nodded and pulled a vicious-looking knife designed for close-in fighting. "Hands on the case," he directed. The velvet-cloaked man sighed and placed his palms on the counter. My champard slipped a beefy, dark-skinned arm around the thin neck, pressing the knifepoint against the mage's carotid artery and esophagus.

I inspected the amulet. It was an Apache Tear, a teardrop-shaped, obsidian nugget naturally rounded and smoothed by wind and water. Undrilled, it had been wrapped in copper and sterling silver wire and strung on a fancy dyed and knotted leather thong.