box, roughly the size of his palm and fastened with a simple metal clasp. When he undid the clasp and slid the lid off with his thumb, the box unfolded into a game board with five grooves, each of which held an element.
In the first groove, a lump of earth.
In the second, a spoon’s worth of water.
In the third, in place of air, sat a thimble of loose sand.
In the fourth, a drop of oil, highly flammable.
And in the fifth, final groove, a bit of bone.
Back in Kell’s world, the box and its contents served not only as a toy, but as a test, a way for children to discover which elements they were drawn to, and which were drawn to them. Most quickly outgrew the game, moving on to either spellwork or larger, more complicated versions as they honed their skills. Because of both its prevalence and its limitations, the element set could be found in almost every household in Red London, and most likely in the villages beyond, (though Kell could not be certain). But here, in a city without magic, it was truly rare, and Kell was certain his client would approve. After all, the man was a Collector.
In Grey London, only two kinds of people came to find Kell.
Collectors and Enthusiasts.
Collectors were wealthy and bored and usually had no interest in magic itself—they wouldn’t know the difference between a healing rune and a binding spell—and Kell enjoyed their patronage immensely.
Enthusiasts were more troublesome. They fancied themselves true magicians, and wanted to purchase trinkets, not for the sake of owning them or for the luxury of putting them on display, but for use. Kell did not like Enthusiasts—in part because he found their aspirations wasted, and in part because serving them felt so much closer to treason—which is why, when a young man came to sit beside him, and Kell looked up, expecting his Collector client and finding instead an unknown Enthusiast, his mood soured considerably.
“Seat taken?” asked the Enthusiast, even though he was already sitting.
“Go away,” said Kell evenly.
But the Enthusiast did not leave.
Kell knew the man was an Enthusiast—he was gangly and awkward, his jacket a fraction too short for his build, and when he brought his long arms to rest on the counter and the fabric inched up, Kell could make out the end of a tattoo. A poorly drawn power rune meant to bind magic to one’s body.
“Is it true?” the Enthusiast persisted. “What they say?”
“Depends on who’s talking,” said Kell, closing the box, sliding the lid and clasp back into place, “and what’s being said.” He had done this dance a hundred times. Out of the corner of his blue eye he watched the man’s lips choreograph his next move. If he’d been a Collector, Kell might have cut him some slack, but men who waded into waters claiming they could swim should not need a raft.
“That you bring things,” said the Enthusiast, eyes darting around the tavern. “Things from other places.”
Kell took a sip of his drink, and the Enthusiast took his silence for assent.
“I suppose I should introduce myself,” the man went on. “Edward Archibald Tuttle, the third. But I go by Ned.” Kell raised a brow. The young Enthusiast was obviously waiting for him to respond with an introduction of his own, but as the man clearly already had a notion of who he was, Kell bypassed the formalities and said, “What do you want?”
Edward Archibald—Ned—twisted in his seat, and leaned in conspiratorially. “I’m looking for a bit of earth.”
Kell tipped his glass toward the door. “Check the park.”
The young man managed a low, uncomfortable laugh. Kell finished his drink. A bit of earth. It seemed like a small request. It wasn’t. Most Enthusiasts knew that their own world held little power, but many believed that possessing a piece of another world would allow them to tap into its magic.
And there was a time when they would have been right. A time when the doors stood open at the sources, and power flowed between the worlds, and anyone with a bit of magic in their veins and a token from another world could not only tap into that power, but could also move with it, step from one London to another.
But that time was gone.
The doors were gone. Destroyed centuries ago, after Black London fell and took the rest of its world with it, leaving nothing but stories in its wake. Now only the Antari possessed enough power to