Menoth. Considered the fifth Iron Kingdom, though it did not exist at the time of the Corvis Treaties.
Redwall: Llaelese fortress on the Khadoran border, destroyed 604 AR.
Rune Shot: The specially crafted rune inscribed bullets used by gun mages to channel their arcane energies into.
Rhul: Northeastern dwarven nation bordering Khador, Llael, and Ios; natives called Rhulfolk.
Rhulfolk: The dwarves of Rhul. A tenacious and skilled people who have long traded with the nations of man.
Scharde Islands: Island group southwest of Cygnar, named after the largest island that has become the heart of Cryx. The majority of the Scharde Islands are part of the Nightmare Empire while those that are contested are preyed upon by Cryx.
Sul: Western Protectorate city, formerly half of Caspia east of the Black River, ceded after the Cygnaran Civil War.
Spiritgrav: A district of Five Fingers noted for its production of alcoholic spirits, a major source of income for the city.
Steamjack: A steam powered mechanikal construct designed in a variety of configurations and sizes, used for both labor and warfare throughout the Iron Kingdoms, Cryx, and Rhul.
Tarna: Southern Ordic city on the Dragon’s Tongue River, the site where the first sorcerers were discovered during the Rebellion against the Orgoth.
Thuria: Ancient human kingdom conquered by Tordor centuries before the arrival of the Orgoth, presently divided between southern Ord and northern Cygnar.
Thurian: A cultural group of the people of southern Ord and northern Cygnar who share common ancestry.
Tordor: Ancient human kingdom renowned for its great fleet.
Tordoran: A cultural group of the people of northern Ord, including among them the most powerful land-owning nobility and the royal line.
Trollkin: A hardy race related to full blooded trolls. Trollkin live both in their own communities on the fringes of civilization and amongst the cities of man.
Uldenfrost: A small city of trappers and hunters on Khadors northern-most, western-most fringe.
Umbrey: Former human kingdom centered in what is now eastern Khador and formerly northwestern Llael.
Urcaen: A mysterious cosmological realm that is the spiritual counterpart of Caen, where most of the gods reside and where most souls pass to experience the afterlife. It is divided between protected divine domains and the hellish wilds where the Devourer Wurm stalks.
Veld: Iosan name for Urcaen.
Void: Two different meanings: the emptiness surrounding Urcaen from which undead banes arise; and where skorne souls are cast after death if not preserved in sacral stones. It is unknown if these two uses describe the same place.
Warcaster: Arcanists born with the natural ability to control steamjacks with their minds. With proper training warcasters become singular military assets and among the greatest soldiers of western Immoren, entrusted to command scores of troops and their own battlegroups of warjacks in the field. Acquiring and training warcasters is a high priority for any military force that employs warjacks.
Warlock: An arcanist with the ability to bond to and mentally control savage or enslaved beasts.
Warbeast: A savage beast bonded to a warlock.
Warjack: A highly advanced and well armed steamjack created or modified for war.
Zu: Little explored continent south of Immoren, engaged in lucrative trade with the Immorese for certain exotic goods.
ABOUT THE AUTHOR
Miles Holmes is a game designer with experience in the industry going back more than fifteen years. He’s worked on a lot of games, including well known franchises like Mass Effect, Sonic the Hedgehog and Full Auto. He has also played tabletop games since he was a kid, and has spent far too much money on games like WARMACHINE. He writes fiction on his website, www.infinitygate.com, where he offers free content for interested parties. He’s currently putting the finishing touches on the manuscript for his first full novel, Tales of the Invisible Hand.
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The Way of Caine
Copyright © 2013 Privateer Press
This book is printed under the copyright laws of the United States of America and retains all of the protections thereof. All Rights Reserved. All trademarks herein including Privateer Press®, Iron Kingdoms, Full Metal Fantasy, Immoren, WARMACHINE®, Steam-Powered Miniatures Combat, Convergence of Cyriss, Convergence, Cygnar, Cryx, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warjack, warcaster, HORDES, Monstrous Miniatures Combat, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Skull Island eXpeditions, SiX, Dogs of War, Exiles in Arms, The Warcaster Chronicles, The Warlock Sagas, and all associated logos and slogans are property of Privateer Press, Inc. This book is a work of fiction. Any resemblance to actual people, places, or events is purely coincidental. No part of this publication may be stored in any retrieval system or transmitted in any form without written permission from Privateer Press. Duplicating any portion of the materials herein, unless specifically addressed within the work or by written permission from Privateer Press, is strictly prohibited. In the event that permissions are granted, such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof.
MOBI
First printing: May 2, 2013
ISBN: 978-1-939480-95-8
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Table of Contents
MAP
PROLOGUE
PART ONE
PART TWO
PART THREE
EPILOGUE
IRON KINGDOMS INDEX
Table of Contents
MAP
PROLOGUE
PART ONE
PART TWO
PART THREE
EPILOGUE
IRON KINGDOMS INDEX
Table of Contents
MAP
PROLOGUE
PART ONE
PART TWO
PART THREE
EPILOGUE
IRON KINGDOMS INDEX