Entreri practically had to prod the drow to get his attention. Then the assassin pointed to the strange, flowing door and asked, "Jarlaxle?"
The soldier shook his head.
Entreri pointed again to the watery door, his eyes suddenly popping wide with surprise. When the soldier leaned over to see what was wrong, the assassin grabbed him across the shoulders and heaved him through the portal, both of them slipping through, into the watery corridor. Entreri tugged and twisted in a slow motion wrestling match with the surprised drow. He was bigger than this one, and equally agile, and gradually made progress in moving the guard along.
They plunged out the other side, falling into Jarlaxle's room. The drow went for his sword, but Entreri's left hook staggered him. A quick combination of punches followed, and when the drow went down to one knee, the assassin's foot slammed hard against his cheek.
Entreri half dragged, half carried the drow to the side of the room, where he slammed him against the wall. He slugged him sev eral times to make sure that he would offer no further resistance. Soon he had the dark elf helpless, down on his knees, barely con scious, with his hands tied behind his back and his mouth tightly gagged. He pinned the drow against the wall and felt about for a releasing mechanism. The door to a secret cubby slid open, and Entreri forced the drow inside.
Entreri considered whether or not to kill this one. On the one hand, if he killed the drow, there would be no witnesses and Jarlaxle would have to spend some time figuring out who had committed the crime. Something held Entreri's dagger hand in check, though, some instinct that told him to proceed with this operation cleanly, with no losses to Bregan D'aerthe.
It was all too easy, Entreri realized when he found not only the figurine of Guenhwyvar, but Catti-brie's magical mask as well, waiting for him, yes, waiting for him!, on Jarlaxle's desk. Entreri picked them up gingerly, looking for some devious traps nearby and checking to make sure that these were the genuine items.
Something strange was going on.
Entreri considered the not so subtle hints that Jarlaxle had been dropping, the fact that the mercenary had taken him to Sorcere and conveniently showed him the way to the spider mask. He reached into a pocket and took out the magical locket of Alustriel, the hom ing beacon to Drizzt Do'Urden that Jarlaxle had casually tossed to him. Jarlaxle had even managed to slip in the proper time for the attempt, the early hours of the high ritual being celebrated at House Baenre this very night.
What was it all about? Entreri wondered. Jarlaxle had some pri vate agenda, one that apparently went against House Baenre's designs on Mithril Hall. Standing there in the mercenary's office, it seemed obvious to Entreri that Jarlaxle had set him up as a pawn.
Entreri clutched the locket tightly, then thrust it back into his pocket. Very well, he decided. He would be an effective pawn indeed.
Twenty minutes later, Entreri, using the magical mask to appear as a drow soldier, and Catti-brie moved quietly and swiftly along the winding ways of Menzoberranzan, cutting a northeastern path along the stalagmite mounds, toward the higher level of Tier Breche and the drow Academy.
He saw again the tiered steps of the great dwarven Undercity, the heart of Mithril Hall. He imagined the entryway from the west ern gate, through Keeper's Dale, and pictured again the great chasm known as Garumn's Gorge.
Drizzt fought hard to warp those images, to distort the truth about Mithril Hall, but the details were so clear to him! It was as if he were there again, walking freely beside Bruenor and the others. In the throes of the mind flayer's hypnosis, Drizzt found himself overwhelmed. He had no more barriers to stack against the mental intrusion of Matron Baenre's pet, no more willpower against the mental giant.
As the images came to Drizzt, he felt them stripped away, men tally scraped from his brain, like so much food for the wretched illithid. Each intrusion burned painfully, shot electrical shocks along the synaptical connections of the drow ranger's mind.
Finally Drizzt felt the creature's insidious tentacles loosening their grip on the skin of his forehead, and he slumped, his mind a jumble of confusing images and his head throbbing with agony.
"We have gained some information this day, " he heard the distant, watery voice say
Gained some information...
The words rang over and over