leaving any presents behind.
Had it not been for that bird, the Sea Sprite would have sailed right past Caerwich, within a half mile of the place without ever sighting it. The island was circular, resembling a low cone, and was just a few hundred yards in diameter. It was perpetually shrouded in a bluish mist that looked like just another swell in the sea from only a short distance away.
As the schooner approached that mist, drifting quietly at half
sail, the wind turned colder and the sun seemed somehow less substantial. Deudermont did a complete circle of the island, but found no particularly remarkable place, nor any area that promised an easy docking.
Back in their original spot, Deudermont took the wheel from Dunkin and turned the Sea Sprite straight toward Caerwich, slowly slipping her into the mist.
"Ghost wind," Dunkin remarked nervously, shuddering in the sudden chill. "She's a haunted place, I tell you." The small man tugged at his ear ferociously, suddenly wishing that he had gotten off the schooner at Wyngate. Dunkin's other ear got tugged as well, but not by his own hand. He turned about to look eye to eye with Drizzt Do'Urden. They were about the same height, with similar builds, though Drizzt's muscles were much more finely honed. But at that moment, Drizzt seemed much taller to poor Dunkin, and much more imposing.
"Ghost wi-" Dunkin started to say, but Drizzt put a finger to his lips to silence him.
Dunkin leaned heavily on the rail and went silent.
Deudermont ordered the sails lower still and brought the schooner to a creeping drift. The mist grew thick about them and something about the way the ship was handling, something about the flow of the water beneath them, told the captain to be wary. He called up to Catti-brie, but she had no answers for him, more engulfed by blinding mist than he.
Deudermont nodded to Drizzt, who rushed off to the forward beam and crouched low, marking their way. The drow spotted something a moment later, and his eyes widened.
A pole was sticking out of the water, barely fifty yards ahead of them.
Drizzt eyed it curiously for just an instant, then recognized it for what it was: the top of a ship's mast.
"Stop us!" he yelled.
Robillard was into his spellcasting before Deudermont agreed to heed the warning. The wizard sent his energy out directly in front of the Sea Sprite, brought up a ridgelike swell of water that halted the ship's drifting momentum. Down came the Sea Sprite's sails, and down dropped the anchor with a splash that seemed to echo ominously about the decks for many seconds.
"How deep?" Deudermont asked the crewmen manning the anchor. The chain was marked in intervals, allowing them to gauge the depth when they put the anchor down.
"A hundred feet," one of them called back a moment later.
Drizzt rejoined the captain at the wheel. "A reef, by my guess," the drow said, explaining his call for a stop. "There is a hulk in the water barely two ship-lengths ahead of us. She's fully under, except for the tip of her mast, but standing straight. Something brought her down in a hurry."
"Got her bottom torn right off," Robillard reasoned.
"I figure us to be a few hundred yards from the beach," Deudermont said, peering hard into the mist. He looked to the stern. The Sea Sprite carried two small rowboats, one hanging on either side of the poop deck.
"We could circle again," Robillard remarked, seeing where the captain's reasoning was leading. "Perhaps we will find a spot with a good draw."
"I'll not risk my ship," Deudermont replied. "We will go in using the rowboat," he decided. He looked to a group of nearby crewmen. "Drop one," he instructed.
Twenty minutes later, Deudermont, Drizzt, Catti-brie, the two wizards, Waillan Micanty and a very reluctant and very frightened Dunkin glided away from the Sea Sprite, filling their row-boat so completely that its rim was barely a hand above the dark water. Deudermont had left specific instructions with those remaining on the Sea Sprite. The crew was to put back out of the mist a thousand yards and wait for their return. If they had not returned by nightfall, the Sea Sprite was to move out away from the island, making one final run at Caerwich at noon the next day.
After that, if the rowboat had not been spotted, she was to sail home.
The seven moved away from the Sea Sprite, Dunkin and Waillan on the oars and Catti-brie peering