"Are you sure you want to contact Maclibhuin? Do you know what he is?"
"He's mellowed with age," Mercy assured Asil before Adam could say anything. She sounded like herself. "No more killing people because they annoy him. No more making crazy weapons that will inevitably cause more problems than they solve because he had a bad day and wanted to destroy a civilization or two."
Tad snorted. "He likes Mercy. He'll help us."
Suddenly exhausted, as much by keeping a tight rein on himself as by the events of the past few days, Adam sat down on the rug and pulled Mercy onto his lap, where she couldn't get into trouble.
When Mercy squeaked in surprise - though she didn't fight him - he said, "No telling how long it will take the old fae to answer. No sense for you to stand the whole time. Your knee is bothering you." He'd noticed that she was keeping her weight off it.
"Car wreck, then that step," she said, relaxing against him. "But it's my cheekbone that really hurts. Falling from Sylvia's apartment didn't help."
"Wait a moment," Tad said, and left them in the attic by themselves as he ran downstairs for something, closing the door behind him.
"He left us alone in the heart of his father's power," said Asil.
"That's because I would kill you before I allowed you to do anything," Adam assured him with an easy voice. "Tad knows that we stand with him, Mercy and I. And if you think this is the center of Zee's power, you are very much mistaken. This is a cache, he probably has fifty of them around somewhere. Paranoid old fae." Adam understood paranoia. It was a useful attribute if you were trying to keep the people you loved safe.
Asil didn't reply, which was probably a good thing. They needed more space between them before they could deal with each other safely. Tad came pounding back up the stairs with a deck of cards and a poker-chip carousel.
Mercy drew in a breath, and Adam looked at her. There was nothing Mercy enjoyed so much as complaining to people about the idiosyncrasies of werewolves; he had always found it charming - and useful. He waited a moment, but she didn't say anything.
Adam put his hand on her face and turned it, gently, toward Tad. It would be better if she explained the problem to him. Until Asil and Adam had been properly introduced on Adam's territory - such things had a very well-established protocol so that no blood was shed - Asil would be easy to offend. He and Adam had both been very careful not to pay too much attention to each other.
"Mercy, would you tell Tad why poker is a bad idea?" he asked her.
"Asil and Adam don't know each other," she said amiably. "And even if they did ... poker isn't really a good werewolf game." She appeared to consider that a moment. "Or rather, it is too good a werewolf game. It would end with bodies."
Tad glanced at both wolves, one after the other. "Seven-up?" he suggested. "War? Gin rummy? I know you play gin rummy because Warren taught me to play it when I was a kid."
"Tell him," Adam said to Mercy.
"No games between two dominant wolves unless they know each other very well and have established their dominance. There was a very nasty chess match that happened in the Marrok's pack when I was six or seven. Bran put an end to it, but not before one of the wolves ended up with a pickax in his leg." Mercy continued instructing the uninitiated in her Mercy-matter-of-fact fashion. "Adam and Warren could play, for instance, because, though they are both dominant wolves, Adam has firmly established himself as more dominant in both their eyes. One lost game won't make any difference. Darryl and Warren, though, are second and third in the pack hierarchy. They play CAGCTDPBT during pack gaming days, but they play on the same side. Always."
Tad gave Mercy an assessing look. "No poker. No gin rummy, and especially no chess if you don't want to end up pickaxed. And I didn't know you played CAGCTDPBT."
"Werewolf games," Mercy said solemnly, "play for keeps, or go home." She was so cute sometimes it made Adam's heart hurt. She was also a killer CAGCTDPBT player. The pack made Mercy and him play on opposite sides to keep it fair.
"I threw out my Go-Fish cards a long time ago." Tad's voice was dry. "I'm