Empress Ayn Vanar.
Khardov: Industrial city in western Khador that is also a major hub of the Khadoran railway.
Korsk: Capital of Khador and that nation’s largest city, located on the eastern shore of Lake Great Zerutsk.
Lake Great Zerutsk: Largest of the three large lakes surrounding Korsk in central Khador.
Leryn: Former Llaelese city and birthplace of the Order of the Golden Crucible, now the seat of the Protectorate’s Northern Crusade. Occupied by Khadorans during the Llaelese war and was subsequently taken by the Protectorate.
Llael: Once the easternmost Iron Kingdom; largely conquered during the Llaelese War from 604-605 AR and presently divided between Khador, the Protectorate, and the Llaelese Resistance.
Mechanika: The fusion of mechanical engineering and arcane science.
Mercir: Southern Cygnaran coastal city, home of the Mercarian League.
Meredius, the: Western ocean, only successfully crossed by the Orgoth.
Merin: Capital city of Ord.
Merywyn: Former capital of Llael, presently the most important industrial city held in the Khadoran occupied territory.
Midfast: Northern Ordic city and fortress, along the Khadoran border.
Nightmare Empire, The: Cryx.
Northguard: Formerly a northern Cygnaran border fortress, successfully besieged and taken by Khador in 608 AR, presently serving as a resupply fortress for the Khadoran Army.
Nyss: Cousins of the Iosans, the Nyss are a race of wild hunters who wants claimed large portions of northern Khador as their territory. Largely decimated by the emergence of the Legion of Everblight, the surviving Nyss are largely refugees dependant on Khador and Ios.
Ogrun: A large and physically powerful race renowned for their great strength and honor. Most ogrun are citizens of Rhul, though they can be found throughout the Iron Kingdoms and are also present in Cryx.
Olgunholt: Forest in southern Ord and that nation’s most important source of lumber.
Ord: Iron Kingdom on the western coast between Khador and Cygnar, largely neutral in the recent wars and seen as a haven for mercenary companies.
Orgoth: A fearsome race of men who invaded and enslaved western Immoren for centuries. The Orgoth arrived in great numbers on Immoren’s western shores and soon conquered the human kingdoms of the era, and were driven out just over four hundred years ago.
Protectorate of Menoth: Southeastern theocracy dedicated to the god Menoth. Considered the fifth Iron Kingdom, though it did not exist at the time of the Corvis Treaties.
Redwall: Llaelese fortress on the Khadoran border, destroyed 604 AR.
Rune Shot: The specially crafted rune inscribed bullets used by gun mages to channel their arcane energies into.
Rhul: Northeastern dwarven nation bordering Khador, Llael, and Ios; natives called Rhulfolk.
Rhulfolk: The dwarves of Rhul. A tenacious and skilled people who have long traded with the nations of man.
Scharde Islands: Island group southwest of Cygnar, named after the largest island that has become the heart of Cryx. The majority of the Scharde Islands are part of the Nightmare Empire while those that are contested are preyed upon by Cryx.
Sul: Western Protectorate city, formerly half of Caspia east of the Black River, ceded after the Cygnaran Civil War.
Spiritgrav: A district of Five Fingers noted for its production of alcoholic spirits, a major source of income for the city.
Steamjack: A steam powered mechanikal construct designed in a variety of configurations and sizes, used for both labor and warfare throughout the Iron Kingdoms, Cryx, and Rhul.
Tarna: Southern Ordic city on the Dragon’s Tongue River, the site where the first sorcerers were discovered during the Rebellion against the Orgoth.
Thuria: Ancient human kingdom conquered by Tordor centuries before the arrival of the Orgoth, presently divided between southern Ord and northern Cygnar.
Thurian: A cultural group of the people of southern Ord and northern Cygnar who share common ancestry.
Tordor: Ancient human kingdom renowned for its great fleet.
Tordoran: A cultural group of the people of northern Ord, including among them the most powerful land-owning nobility and the royal line.
Trollkin: A hardy race related to full blooded trolls. Trollkin live both in their own communities on the fringes of civilization and amongst the cities of man.
Uldenfrost: A small city of trappers and hunters on Khadors northern-most, western-most fringe.
Umbrey: Former human kingdom centered in what is now eastern Khador and formerly northwestern Llael.
Urcaen: A mysterious cosmological realm that is the spiritual counterpart of Caen, where most of the gods reside and where most souls pass to experience the afterlife. It is divided between protected divine domains and the hellish wilds where the Devourer Wurm stalks.
Veld: Iosan name for Urcaen.
Void: Two different meanings: the emptiness surrounding Urcaen from which undead banes arise; and where skorne souls are cast after death if not preserved in sacral stones. It is unknown if these two uses describe the same place.
Warcaster: Arcanists born with the natural ability to control steamjacks with their minds. With proper training warcasters become singular military assets and among the greatest soldiers of western Immoren, entrusted to command scores of troops and their own battlegroups of warjacks in the field. Acquiring and training warcasters is a high priority for any military force that employs warjacks.
Warlock: An arcanist with the ability to bond to and mentally control savage or enslaved beasts.
Warbeast: A savage beast bonded to a warlock.
Warjack: A highly advanced and well armed steamjack created or modified for war.
Zu: Little explored continent south of Immoren, engaged in lucrative trade with the Immorese for certain exotic goods.
ABOUT THE AUTHOR
In the early 90s, Dave Gross fled academia for the glamorous life of fantasy game and fiction publishing. Since then he has served as editor for half a dozen publications, including Dragon, Star Wars Insider, and Amazing Stories. In that time he’s also written many short stories and novels, often for shared-world settings. He’s also occasionally written for computer games, most recently Baldur’s Gate: Enhanced Edition. He’s the author of the Forgotten Realms novels Black Wolf and Lord of Stormweather, and the Pathfinder Tales novels Prince of Wolves, Master of Devils, Queen of Thorns, and King of Chaos. You can find him on Twitter @frabjousdave.
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The Devil’s Pay
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First printing: April 2, 2013
ISBN: 978-1-939480-04-0
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Table of Contents
MAP
DOG COMPANY FIGHTING ROSTER
PART ONE
PART TWO
PART THREE
IRON KINGDOMS INDEX
Table of Contents
MAP
DOG COMPANY FIGHTING ROSTER
PART ONE
PART TWO
PART THREE
IRON KINGDOMS INDEX
Table of Contents
MAP
DOG COMPANY FIGHTING ROSTER
PART ONE
PART TWO
PART THREE
IRON KINGDOMS INDEX