with his fingertips, marveling at how much the key, like the sword and the bee and the doorknob, looks as though it should be three-dimensional.
The boy wonders who painted it and what it means, if it means anything. If not the door at least the symbols. If it is a sign and not a door, or if it is both at once.
In this significant moment, if the boy turns the painted knob and opens the impossible door, everything will change.
But he does not.
Instead, he puts his hands in his pockets.
Part of him decides he is being childish and that he is too old to expect real life to be like books. Another part of him decides that if he does not try he cannot be disappointed and he can go on believing that the door could open even if it is just pretend.
He stands with his hands in his pockets and considers the door for a moment more before walking away.
The following day his curiosity gets the better of him and he returns to find that the door has been painted over. The brick wall whitewashed to the point where he cannot even discern where, precisely, the door had been.
And so the son of the fortune-teller does not find his way to the Starless Sea.
Not yet.
January 2015
There is a book on a shelf in a university library.
This is not unusual, but it is not where this particular book should be.
The book is mis-shelved in the fiction section, even though the majority of it is true and the rest is true enough. The fiction section of this library is not as well traversed as other areas, its rows dimly lit and often dusty.
The book was donated, part of a collection left to the university per the previous owner’s last will and testament. These books were added to the library, classified by the Dewey Decimal System, given stickers with barcodes inside their covers so they could be scanned at the checkout desk and sent off in different directions.
This particular book was scanned only once to be added to the catalogue. It does not have an author named within its pages, so it was entered in the system as “Unknown” and started off amongst the U-initialed authors but has meandered through the alphabet as other books move around it. Sometimes it is taken down and considered and replaced again. Its binding has been cracked a handful of times, and once a professor even perused the first few pages and intended to come back to it but forgot about it instead.
No one has read this book in its entirety, not since it has been in this library.
Some (the forgetful professor included) have thought, fleetingly, that this book does not belong here. That perhaps it should be in the special collection, a room that requires students to have written permission to visit and where librarians hover while they look at rare books and no one is allowed to check anything out. There are no barcodes on those books. Many require gloves for handling.
But this book remains in the regular collection. In immobile, hypothetical circulation.
The book’s cover is a deep burgundy cloth that has aged and faded from rich to dull. There were once gilded letters impressed upon it but the gold is gone now and the letters have worn away to glyph-like dents. The top corner is permanently bent from where a heavier volume sat atop it in a box during a stretch in a storage facility from 1984 to 1993.
Today is a January day during what the students refer to as J-term, when classes have not yet started but they are already welcomed back on campus, and there are lectures and student-led symposiums and theatrical productions in rehearsal. A post-holiday warm-up before the regular routines begin again.
Zachary Ezra Rawlins is on campus to read. He feels mildly guilty about this fact, as he should be spending his precious winter hours playing (and replaying, and analyzing) video games in preparation for his thesis. But he spends so much time in front of screens he has a near-compulsive need to let his eyeballs rest on paper. He reminds himself that there is plenty of subject overlap, though he has found subject overlap between video games and just about anything.
Reading a novel, he supposes, is like playing a game where all the choices have been made for you ahead of time by someone who is much better at this particular game. (Though he