Shorefall (The Founders Trilogy #2) - Robert Jackson Bennett Page 0,1

light leather armor embossed with the Foundryside loggotipo.

“You lot Foundryside?” asked the guard.

“We are,” said Gregor.

“I am under orders that you must all be searched before you are permitted into the campo.”

“Understood.”

They exited the carriage one by one and stood in the rain while the guard patted them down. After this, he checked the carriage. It was a rather shabby scrived carriage, one Gregor had rented from an iron trader—its wheels sometimes forgot which way they were supposed to roll—but this had been a strategic choice: the more they looked like a firm down on their luck, the more the Michiels would believe it.

The guard opened the compartment in the back. Inside was a large wooden chest, which was sealed shut with a bronze lock.

“And this,” said the guard, “would be the agreed-upon…goods?”

“Obviously,” sniffed Orso.

“I must examine them.”

Orso shrugged, unlocked the chest, and opened it. Inside were some bronze plates covered with sigils, a few scriving tools, lots of very large books, and nothing else.

“That’s it?” said the guard.

“Intellectual property is never terribly interesting to look at,” said Orso.

The guard shut the compartment. “Very well. You may proceed.” He handed them each a sachet—a small bronze button with a set of sigils engraved on it. “These will make sure the wall batteries and the other measures won’t consider you a threat. These expire in five hours, mind—after that, all the campo defenses will begin targeting you.”

Orso sighed. “And here I thought I’d missed life on the campo.”

They climbed back into the carriage. The bronzed gates cracked and slowly swung open, and Gregor nudged their tiny, shabby carriage through.

“Part one’s done,” said Orso from the front seat. “We’re in.”

But Sancia knew this was the easy bit. Very soon, everything would get a lot harder—especially for her.

Berenice squeezed her hand again. “Move thoughtfully,” she whispered. “And bring freedom to others. That’s what we’re doing, right?”

“Yeah,” said Sancia. “I guess it’s just that normally when I try to rob a merchant house, I break in—not make a goddamn appointment and dance through the front gate.”

Their carriage rattled on into the campo.

* * *

Sancia had never been to the inner enclaves of the Michiel campo, so she hadn’t been sure what to expect. She was aware that the Michiels, who were known for being the most accomplished at manipulating heat and light—as well as for being insufferably artsy snobs in general—had one of the most impressive campos in Tevanne. But as Gregor drove their carriage into the depths of the campo, she found she had not expected…this.

Buildings wrought of glass blossomed out of the streetscapes, and twisted and rose and ran together, their innards glimmering with a warm, entrancing luminescence. Whole walls had apparently been converted into art displays, their surfaces shifting and changing to show beautiful, looping designs that moved.

And then there were the suns.

She stared at one as it came close. Most campos used floating lanterns as the preferred method of illumination, but it seemed the Michiels had not been satisfied with this. Instead, they had created some kind of giant, glittering, glowing orb that slowly drifted about three hundred feet above the city streets like a miniature sun, bathing everything below it in something very close to daylight. It would have been an astounding sight at any time, but it was especially striking now, drifting along in the pouring rain.

“Scrumming hell,” said Sancia.

“Yes,” said Berenice. “You can see the tops of the suns from certain towers in the city, I’ve been told.”

“Self-indulgent bullshit,” grumbled Orso. “Absolute twaddle.”

They rumbled on through the towers until they were stopped again at the next gate. There they were instructed to get out of their carriage and into another one—this one a Michiel carriage, full of Michiel guards. The Foundrysiders obeyed, Gregor carrying their locked box, and the carriage took off for the innermost sanctum of the Michiel campo, close to the illustris—the head building of the entire merchant house.

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