Passage to Dawn - By R. A. Salvatore Page 0,2

in battling the dark elves who had come to Mithril Hall. All that completed, it seemed time to settle, to rest, to tell and to lengthen tales of our adventures. If Mithril Hall had been our home before the battles, we would have remained. After the battles, after the losses . . . for both Catti-brie and Drizzt Do'Urden, it was too late. Mithril Hall was Bruenor's place, not ours. It was the war-scarred place where I had to again face the legacy of my dark heritage. It was the beginning of the road that had led me back to Menzoberranzan.

It was the place where Wulfgar had died.

Catti-brie and I vowed that we would return there one day, and so we would, for Bruenor was there, and Regis. But Catti-brie had seen the truth. You can never get the smell of blood out of the stones. If you were there when that blood was spilled, the continuing aroma evokes images too painful to live beside.

Six years, and I have missed Bruenor and Regis, Stumpet Rakingclaw, and even Berkthgar the Bold, who rules Settlestone. I have missed my journeys to wondrous Silverymoon, and watching the dawn from one of Fourthpeak's many rocky perches. I ride the waves along the Sword Coast now, the wind and spray in my face. My ceiling is the rush of clouds and the canopy of stars; my floor is the creaking boards of a swift, well-weathered ship, and beyond that, the azure blanket, flat and still, heaving and rolling, hissing in the rain and exploding under the fall of a breaching whale.

Is this my home? I know not. Another stepping stone, I would guess, but whether there really is a road that would lead me to a place called home, I do not know.

Nor do I think about it often, because I've come to realize that I do not care. If this road, this series of stepping stones, leads nowhere, then so be it. I walk the road with friends, and so I have my home.
Chapter 1 THE SEA SPRITE
Drizzt Do'Urden stood on the very edge of the beam, as far forward as he could go, one hand grasping tight the guide rope of the flying jib. This ship was a smooth runner, perfect in balance and ballast and with the best of crews, but the sea was rough this day and the Sea Sprite cut and bounced through the rolls at full sail, throwing a heavy spray.

Drizzt didn't mind. He loved the feel of the spray and the wind, the smell of the brine. This was freedom, flying, skimming the water, skipping the waves. Drizzt's thick white hair flipped in the breeze, billowing like his green cape behind him, drying almost as fast as the water wetted it. Splotches of white caked salt could not lessen the luster of his ebony skin, which glistened with wetness. His violet eyes sparkled with joy as he squinted at the horizon and caught a fleeting glimpse of the sails of the ship they pursued.

Pursued and would catch, Drizzt knew, for there was no ship north of Baldur's Gate that could outrun Captain Deudermont's Sea Sprite. She was a three-masted schooner, new in design, light

and sleek and full of sail. The square-rigged caravel they were chasing could put up a fair run in a straight line, but anytime the bulkier vessel altered its course even the slightest bit, the Sea Sprite could angle inside it, gaining ground. Always gaining ground.

That was what she was meant to do. Built by the finest engineers and wizards of Waterdeep, funded by the lords of that city, the schooner was a pirate chaser. How thrilled Drizzt had been to discover the good fortunes of his old friend, Deudermont, with whom he had sailed all the way from Waterdeep to Calimshan in pursuit of Artemis Entreri when the assassin had captured Regis the halfling. That journey, particularly the fight in Asavir's Channel when Captain Deudermont had won-with no small help from Drizzt and his companions-against three pirate ships, including the flagship of the notorious Pinochet, had caught the attention of sailors and merchants all along the Sword Coast. When the Lords of Waterdeep had completed this schooner, they had offered it to Deudermont. He loved his little two-master, the original Sea Sprite, but no seaman could resist this new beauty. Deudermont had accepted a commission in their service and, they had granted him the right to name the vessel and allowed him to handpick

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