The great hunt - By Robert Jordan Page 0,348

Mandragoran (AHL-LAN man-DRAG-or-an): A Warder, bonded to Moiraine. Uncrowned King of Malkier, Dai Shan, and the last surviving Malkieri lord. See also Warder; Moiraine; Malkier; Dai Shan.

Lanfear (LAN-fear): In the Old Tongue, “Daughter of the Night.” One of the Forsaken, perhaps the most powerful next to Ishamael. Unlike the other Forsaken, she chose this name herself. She is said to have been in love with Lews Therin Telamon. See also Forsaken; Dragon, the.

league: See Length, units of.

Leane (lee-AHN-eh): An Aes Sedai of the Blue Ajah, and Keeper of the Chronicles. See also Ajah; Chronicles, Keeper of the.

Leashed Ones: See damane.

Length, units of: 10 inches = 3 hands = 1 foot; 3 feet = 1 pace; 2 paces = 1 span; 1000 spans = 1 mile; 4 miles = 1 league.

Lews Therin Telamon; Lews Therin Kinslayer: See Dragon, the.

Liandrin (lee-AHN-drihn): An Aes Sedai of the Red Ajah, from Tarabon.

Logain (loh-GAYN): A false Dragon, gentled by the Aes Sedai.

Loial (LOY-ahl): An Ogier from Stedding Shangtai.

Luc; Lord Luc of House Mantear (LUKE; MAN-tee-ahr): Tigraine’s brother. His disappearance in the Great Blight (971 NE) is believed to be connected to Tigraine’s later disappearance. His sign was an acorn.

Luthair: See Mondwin, Luthair Paendrag.

Malkier (mahl-KEER): A nation, once one of the Borderlands, now consumed by the Blight. The sign of Malkier was a golden crane in flight.

Manetheren (mahn-EHTH-ehr-ehn): One of the Ten Nations that made the Second Covenant, and also the capital city of that nation. Both city and nation were utterly destroyed in the Trolloc Wars.

marath’damane (MAH-rahth’dah-MAHN-ee): In the Old Tongue, “Those Who Must Be Leashed.” Term used by the Seanchan for women who can channel, but who have not yet been captured and collared. See also damane; a’dam; Seanchan.

Masema (mah-SEE-mah): A Shienaran soldier who hates Aiel.

mashiara (mah-shee-AH-rah): In the Old Tongue, “beloved,” but meaning a love that is lost beyond redeeming.

Merrilin, Thom (MER-rih-lihn, TOM): A gleeman.

mile: See Length, units of.

Min (MIN): A young woman with the ability to read the auras she sometimes sees surrounding people.

Moiraine (mwah-RAIN): An Aes Sedai of the Blue Ajah.

Mondwin, Luthair Paendrag (LEW-thair PAY-ehn-DRAG MON-dwihn): Son of Artur Hawkwing, he commanded the armies Hawkwing sent across the Aryth Ocean. His banner was a golden, spread-winged hawk clutching lightning bolts. See also Hawkwing, Artur.

Mordeth (MOOR-death): Councilor who turned the city of Aridhol to use Darkfriends’ ways against the Darkfriends, thus bringing its destruction and earning it a new name, Shadar Logoth (“Where the Shadow Waits”). Only one thing survives in Shadar Logoth beside the hate that killed it, and that is Mordeth himself, bound in the ruins for two thousand years, waiting for someone to come whose soul he can consume and so take on new flesh.

Morgase (moor-GAYZ): Queen of Andor, High Seat of House Trakand (TRAHK-ahnd).

Myrddraal (MUHRD-draal): Creatures of the Dark One, commanders of the Trollocs. Twisted offspring of Trollocs in which the human stock used to create the Trollocs has resurfaced, but tainted by the evil that made the Trollocs. Physically they are like men except they have no eyes, but can see like eagles in light or dark. They have certain powers stemming from the Dark One, including the ability to cause paralyzing fear with a look and the ability to vanish wherever there are shadows. One of their few known weaknesses is that they are reluctant to cross running water. In different lands they are known by many names, among them Halfmen, the Eyeless, Shadowmen, Lurks, and Fades.

Niall, Pedron (NEYE-awl, PAY-drohn): Lord Captain Commander of the Children of the Light. See also Children of the Light.

Nisura, Lady (nih-SOO-rah): A Shienaran noblewoman, and one of the Lady Amalisa’s attendants.

One Power, the: The power drawn from the True Source. The vast majority of people are completely unable to learn to channel the One Power. A very small number can be taught to channel, and an even tinier number have the ability inborn. For these few there is no need to be taught; they will touch the True Source and channel the Power whether they want to or not, perhaps without even realizing what they are doing. This inborn ability usually manifests itself in late adolescence or early adulthood. If control is not taught, or self-learned (extremely difficult, with a success rate of only one in four), death is certain. Since the Time of Madness, no man has been able to channel the Power without eventually going completely, horribly mad, and then, even if he has learned some control, dying from a wasting sickness that causes the sufferer to rot

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