City of Ruins - By Kristine Kathryn Rusch Page 0,5

will have our meetings here. Some of my staff will set up the replay equipment in the conference area. I’ve already ordered the hotel staff to remove the furniture from the guest bedroom so that I can put some dedicated computer equipment inside.

I set up that equipment alone. I am the only one who knows how it works, and I want to remain that way. Usually I set up equipment like that in my own bedroom, but this is a hotel, not a ship. I can take advantage of the room.

From the conference room, I have a view of the city below. It sprawls. Buildings crawl up from the ground as far as the eye can see. Humans live and work in each of those buildings. Hundreds of buildings, maybe thousands. And if I think about that too much, I get claustrophobic.

I think the staff of thirty that I’ve brought with me is twenty-nine people too many; if I think about the millions who’ve settled here in Vaycehn, I will drive myself crazy.

Still, it’s a pretty place. The basin walls rise up around the city itself like the walls of a space station. Sunlight falls on ruins in the distance—one of the many abandoned sections of the city.

Those sections have been explored by historians and archeologists through the ages. Vaycehn is one of the most studied areas in this sector of the galaxy.

As I stand in these windows and look at the orangish light settling on the rooftops below me, I realize that layers are visible before me. If I squint, I can see the Great Ages of the city just in its architecture, and that makes my heart pound.

This is not one of the Great Ages of Vaycehn. Now it is merely the largest settlement on Wyr. The city itself has several million inhabitants. But in some of the more populous sections of the galaxy, there are permanent space bases that boast a similar population—and those are sprawled over a greater area. Attached by warrens and cubbies and gangways, those large stations were once small stations that joined with others for the sake of power or wealth or sheer greed.

Vaycehn became a city because of its location. It remains one because it has done several things: it has preserved its history; it serves as the center of trade for this small region of space; and it has the longest-existing continuous government in the known universe.

Ilona thinks Vaycehn is a major source of stealth tech.

I don’t think stealth tech can exist on land. I think the technology is too unstable, and too dangerous.

And even if it did somehow manage to exist on a planet, there is no way that the stealth tech could have remained hidden for thousands of years, only to reveal itself in a dramatic and frightening way just a few years ago.

Ilona argues differently. She says that since stealth tech originated on Earth, it was probably invented on land, and there were safeguards for working and living with it.

Maybe so, I have said in response, but in no way would those safeguards exist so many light-years away from the home planet, in a place those ancient Earthers could not imagine.

I feel safe in my argument; I have had several direct experiences with stealth tech. Ilona has not.

But she does have one small point in her favor.

The Six.

They all—and me, so really, we all—are built-in safeguards because we can work with stealth tech and survive.

The Six are in my conference room, along with the rest of the team. We are mapping the morning strategy session. The Six are Orlando Rea, a quiet, bookish man with a surprising amount of gumption; Fahd Al-Nasir, black-haired, dark-eyed, timid; Elaine Seager, a fit middle-age woman who hangs to the back of any group; Nyssa Quinte, skinny and tough, who should be my best diver, and is not; Rollo Kersting, a charming man, very fond of his comforts; and of course, Julian DeVries.

Our guides—who are not here—already know that we are not average tourists. Ilona spent an hour after our arrival explaining that we will not follow the same path as the other archeologists.

One guide has already threatened to quit. I’m sure others will as well.

The key point is whether or not we can legally work on Vaycehn without the guides.

I assign Ilona to discover that piece of information. She makes a note, while I continue directing the staff.

We will have six teams, composed of a diver, an archeologist or historian, a scientist,

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