The Great Hunt(9)

Ragan half turned to look at his companion, and Rand's hopes began to lift. Ragan was an easygoing man, his manner belying his grim scar, and he seemed to like Rand. But Masema was already shaking his head. Ragan sighed. “It cannot be, Rand al'Thor.” He gave a tiny nod toward Masema as if to explain. If it were up to him alone ... “No one is to leave without a written pass. Too bad you did not ask a few minutes ago. The command just came down to bar the gates.”

“But why would Lord Agelmar want to keep me in?” Masema was eyeing the bundles on Rand's back, and his saddlebags. Rand tried to ignore him. “I'm his guest,” he went on to Ragan. “By my honor, I could have left anytime these past weeks. Why would he mean this order for me? It is Lord Agelmar's order, isn't it?” Masema blinked at that, and his perpetual frown deepened; he almost appeared to forget Rand's packs.

Ragan laughed. “Who else could give such an order, Rand al'Thor? Of course, it was Uno who passed it to me, but whose order could it have been?”

Masema's eyes, fixed on Rand's face, did not blink. “I just want to go out by myself, that's all,” Rand said. “I'll try one of the gardens, then. No rabbits, but at least there won't be a crowd. The Light illumine you, and peace favor you.”

He walked away without waiting for an answering blessing, resolving not to go near any of the gardens on any account. Burn me, once the ceremonies are done there could be Aes Sedai in any of them. Aware of Masema's eyes on his back — he was sure it was Masema — he kept his pace normal.

Suddenly the bells stopped ringing, and he skipped a step. Minutes were passing. A great many of them. Time for the Amyrlin Seat to be shown to her chambers. Time for her to send for him, to start a search when he was not found. As soon as he was out of sight of the salley gate, he began to run again.

Near the barracks' kitchens, the Carters' Gate, where all the foodstuffs for the keep were brought in, stood closed and barred, behind a pair of soldiers. He hurried past, across the kitchen yard, as if he had never meant to stop.

The Dog Gate, at the back of the keep, just high enough and wide enough for one man on foot, had its guards, too. He turned around before they saw him. There were not many gates, even as big as the keep was, but if the Dog Gate was guarded, they all would be.

Perhaps he could find a length of rope ... He climbed one of the stairs to the top of the outer wall, to the wide parapet with its crenellated walls. It was not comfortable for him, being so high and exposed if that wind came again, but from there he could see across the tall chimneys and sharp roofs of the town all the way to the city wall. Even after nearly a month, the houses still looked odd to his Two Rivers eyes, eaves reaching almost to the ground as if the houses were all woodshingled roof, and chimneys angled to let heavy snow slide past. A broad, paved square surrounded the keep, but only a hundred paces from the wall lay streets full of people going about their daily business, aproned shopkeepers out under the awnings in front of their shops, roughclothed farmers in town to buy and sell, hawkers and tradesmen and townspeople gathered in knots, no doubt to talk about the surprise visit from the Amyrlin Seat. He could see carts and people flowing through one of the gates in the town wall. Apparently the guards there had no orders about stopping anyone.

He looked up at the nearest guardtower; one of the soldiers raised a gauntleted hand to him. With a bitter laugh, he waved back. Not a foot of the wall but was under the eyes of guards. Leaning through an embrasure, he peered down past the slots in the stone for setting hoardings, down the sheer expanse of stone to the drymoat far below. Twenty paces wide and ten deep, faced with stone polished slippery smooth. A low wall, slanted to give no hiding place, surrounded it to keep anyone from falling in by accident, and its bottom was a forest of razorsharp spikes. Even with a rope to climb down and no guards watching, he could not cross that. What served to keep Trollocs out in the last extreme served just as well to keep him in.

Suddenly he felt weary to the bone, drained. The Amyrlin Seat was there, and there was no way out. No way out, and the Amyrlin Seat there. If she knew he was there, if she had sent the wind that had seized him, then she was already hunting him, hunting with an Aes Sedai's powers. Rabbits had more chance against his bow. He refused to give up, though. There were those who said Two Rivers folk could teach stones and give lessons to mules. When there was nothing else left, Two Rivers people hung on to their stubbornness.

Leaving the wall, he wandered through the keep. He paid no mind to where he went, so long as it was nowhere he would be expected. Not anywhere near his room, nor any of the stables, nor any gate—Masema might risk Uno's tongue to report him trying to leave—nor garden. All he could think of was keeping away from any Aes Sedai. Even Moiraine. She knew about him. Despite that, she had done nothing against him. So far. So far as you know. What if she's changed her mind? Maybe she sent for the Amyrlin Seat.

For a moment, feeling lost, he leaned against the corridor wall, the stone hard under his shoulder. Eyes blank, he stared at a distant nothing and saw things he did not want to see. Gentled. Would it be so bad, to have it all over? Really over? He closed his eyes, but he could still see himself, huddling like a rabbit with nowhere left to run, and Aes Sedai closing round him like ravens. They almost always die soon after, men who've been gentled. They stop wanting to live. He remembered Thom Merrilin's words too well to face that. With a brisk shake, he hurried on down the hall. No need to stay in one place until he was found. How long till they find you anyway? You're like a sheep in a pen. How long? He touched the sword hilt at his side. No, not a sheep. Not for Aes Sedai or anybody else. He felt a little foolish, but determined.

People were returning to their tasks. A din of voices and clattering pots filled the kitchen that lay nearest the Great Hall, where the Amyrlin Seat and her party would feast that night. Cooks and scullions and potboys all but ran at their work; the spit dogs trotted in their wicker wheels to turn the spitted meats. He made his way quickly through the heat and steam, through the smells of spices and cooking. No one spared him a second glance; they were all too busy.

The back halls, where the servants lived in small apartments; were stirring like a kicked antheap as men and women scurried to don their best livery. Children did their playing in corners, out of the way. Boys waved wooden swords, and girls played with carved dolls, some announcing that hers was the Amyrlin Seat. Most of the doors stood open, doorways blocked only by beaded curtains. Normally, that meant whoever lived there was open to visitors, but today it simply meant the residents were in a hurry. Even those who bowed to him did so with hardly a pause.

Would any of them hear, when they went to serve, that he was being sought, and speak of seeing him? Speak to an Aes Sedai and tell her where to find him? The eyes that he passed suddenly appeared to be studying him slyly, and to be weighing and considering behind his back. Even the children took on sharper looks in his mind's eye. He knew it was just his imagination—he was sure it was; it had to be—but when the servants' apartments were behind him, he felt as if he had escaped before a trap could spring shut.

Some places in the keep were empty of people, the folk who normally worked there released for the sudden holiday. The armorer's forge, with all the fires banked, the anvils silent. Silent. Cold. Lifeless. Yet somehow not empty. His skin prickled, and he spun on his heel. No one there. Just the big square tool chests and the quenching barrels full of oil. The hair on the back of his neck stirred, and he whipped round again. The hammers and tongs hung in their places on the wall. Angrily he stared around the big room. There's nobody there. It's just my imagination. That wind, and the Amyrlin; that's enough to make me imagine things.

Outside in the armorer's yard, the wind swirled up around him momentarily. Despite himself he jumped, thinking it meant to catch him. For a moment he smelled the faint odor of decay again, and heard someone behind him laughing slyly. Just for a moment. Frightened, he edged in a circle, peering warily. The yard, paved with rough stone, was empty except for him. Just your bloody imagination! He ran anyway, and behind him he thought he heard the laughter again, this time without the wind.

In the woodyard, the presence returned, the sense of someone there. The feel of eyes peering at him around tall piles of split firewood under the long sheds, darting glances over the stacks of seasoned planks and timbers waiting on the other side of the yard for the carpenter's shop, now closed up tight. He refused to look around, refused to think of how one set of eyes could move from place to place so fast, could cross the open yard from the firewood shed to the lumbershed without even a flicker of movement that he could see. He was sure it was one set of eyes. Imagination. Or maybe I'm going crazy already. He shivered. Not yet. Light, please not yet. Stiffbacked, he stalked across the woodyard, and the unseen watcher followed.

Down deep corridors lit only by a few rush torches, in storerooms filled with sacks of dried peas or beans, crowded with slatted racks heaped with wrinkled turnips and beets, or stacked with barrels of wine and casks of salted beef and kegs of ale, the eyes were always there, sometimes following him, sometimes waiting when he entered. He never heard a footstep but his own, never heard a door creak except when he opened and closed it, but the eyes were there. Light, I am going crazy.

Then he opened another storeroom door, and human voices, human laughter, drifted out to fill him with relief. There would be no unseen eye here. He went in.

Half the room was stacked to the ceiling with sacks of grain. In the other half a thick semicircle of men knelt in front of one of the bare walls. They all seemed to wear the leather jerkins and bowlcut hair of menials. No warriors' topknots, no livery. No one who might betray him accidentally. What about on purpose? The rattle of dice came through their soft murmurs, and somebody let out a raucous laugh at the throw.

Loial was watching them dice, rubbing his chin thoughtfully with a finger thicker than a big man's thumb, his head almost reaching the rafters nearly two spans up. None of the dicers gave him a glance. Ogier were not exactly common in the Borderlands, or anywhere else, but they were known and accepted here, and Loial had been in Fal Dara long enough to excite little comment. The Ogier's dark, stiffcollared tunic was buttoned up to his neck and flared below the waist over his high boots, and one of the big pockets bulged and sagged with the weight of something. Books, if Rand knew him. Even watching men gamble, Loial would not be far from a book.

In spite of everything, Rand found himself grinning. Loial often had that effect on him. The Ogier knew so much about some things, so little about others, and he seemed to want to know everything. Yet Rand could remember the first time he ever saw Loial, with his tufted ears and his eyebrows that dangled like long mustaches and his nose almost as wide as his face—saw him and thought he was facing a Trolloc. It still shamed him. Ogier and Trollocs. Myrddraal, and things from the dark corners of midnight tales. Things out of stories and legends: That was how he had thought of them before he left Emond's Field. But since leaving home he had seen too many stories walking in the flesh ever to be so sure again. Aes Sedai, and unseen watchers, and a wind that caught and held. His smile faded.

“All the stories are real,” he said softly.

Loial's ears twitched, and his head turned toward Rand. When he saw who it was, the Ogier's face split in a grin, and he came over. “Ah, there you are.” His voice was a deep bumblebee rumble. “I did not see you at the Welcome. That was something I had not seen before. Two things. The Shienaran Welcome, and the Amyrlin Seat. She looks tired, don't you think? It cannot be easy, being Amyrlin. Worse than being an Elder, I suppose.” He paused, with a thoughtful look, but only for a breath. “Tell me, Rand, do you play at dice, too? They play a simpler game here, with only three dice. We use four in the stedding. They won't let me play, you know. They just say, 'Glory to the Builders,' and will not bet against me. I don't think that's fair, do you? The dice they use are rather small” — he frowned at one of his hands, big enough to cover a human head “but I still think — ”

Rand grabbed his arm and cut him off. The Builders! “Loial, Ogier built Fal Dara, didn't they? Do you know any way out except by the gates? A crawl hole. A drain pipe. Anything at all, if it's big enough for a man to wiggle through. Out of the wind would be good, too.”

Loial gave a pained grimace, the ends of his eyebrows almost brushing his cheeks. “Rand, Ogier built Mafal Dadaranel, but that city was destroyed in the Trolloc Wars. This” — he touched the stone wall lightly with broad fingertips —“was built by men. I can sketch a plan of Mafal Dadaranel — I saw the maps, once, in an old book in Stedding Shangtai — but of Fal Dara, I know no more than you. It is well built, though, isn't it? Stark, but well made.”

Rand slumped against the wall, squeezing his eyes shut. “I need a way out,” he whispered. “The gates are barred, and they won't let anyone pass, but I need a way out.”

“But why, Rand?” Loial said slowly. “No one here will hurt you. Are you all right? Rand?” Suddenly his voice rose. “Mat! Perrin! I think Rand is sick.”