“Who can say? Rhuarc doesn't seem to know any more than I do, and if the Wise Ones do, they are not telling. The only thing certain is that Couladin is not going anywhere.”
Couladin again. Mat shifted uncomfortably and took a halfstep toward the entrance. No, he would wait. Fastening his gaze on the maps, he pretended to study them further. Perhaps Lan would leave him in silence. He just wanted to say his piece to Rand and go.
The Warder appeared to want to talk, though. “What do you think, Master Gleeman? Should we rush down on Couladin with everything and crush him tomorrow?”
“That sounds as good to me as any other plan,” Natael replied dourly. Emptying the goblet down his throat, he dropped it on the carpets and picked up the harp to begin softly strumming something dark and funereal. “I lead no armies, Warder. I command nothing save myself, and not always that.”
Mat grunted, and Lan glanced at him before returning to his study of the maps. “You do not think it a good plan? Why not?”
He said it so casually that Mat answered without thinking. “Plenty of reasons. If you surround Couladin, trap him between you and the city, you might crush him against it.” How long was Rand going to be? “But you might push him right over the walls, too. From what I hear, he's nearly gotten over twice already, even without miners or siege engines, and the city is hanging on by its teeth.” Say his piece and go, that was it. “Press him enough, and you'll find yourself fighting inside Cairhien. Nasty thing, fighting in a city. And the idea is to save the place, not finish ruining it.” Those slips laid out on the maps, the maps themselves, made it all so clear.
Frowning, he squatted with his elbows on his knees. Lan got down with him, but he hardly noticed. A dicey problem. And fascinating. “Best if you try to shove him away. Hit him from the south, mainly.” He pointed to the River Gaelin; it joined the Alguenya some miles north of the city. “There are bridges up here. Leave the Shaido a clear path to them. Always leave a way out, unless you really want to find out how hard a man can fight when he's nothing to lose.” His finger slid east. Wooded hills for the most part, it seemed. Probably not much different from right around here. “A blocking force here on this side of the river will make sure they go for the bridges, if it's big enough and positioned right. Once they are moving, Couladin won't want to try fighting someone ahead of him while you're coming behind.” Yes. Almost exactly the same as at Jenje. “Not unless he's a complete fool, anyway. They might make it to the river in good order, but those bridges will choke them. I don't see Aiel swimming, or hunting out fords for that matter. Keep the pressure on, shove them across. With luck you'll be able to harry them all the way to the mountains.” It was like Cuaindaigh Fords, too, late in the Trolloc Wars, and on much the same scale. Not much different from the Tora Shan, either. Or Sulmein Gap, before Hawkwing found his stride. The names flickered through his head, the images of bloody fields forgotten even by historians. Absorbed in the map as he was, they did not register as anything but his own remembrances. “Too bad you don't have more cavalry. Light cavalry is best for the harrying. Bite at the flanks, keep them running, and never let them settle to fight. But Aiel should do almost as well.”
“And the other reason?” Lan asked quietly.
Mat was caught up in it, now. He more than merely liked gambling, and battle was a gamble to make dicing in taverns a thing for children and toothless invalids. Lives were the stake here, your own and other men's, men who were not even there. Make the wrong wager, a foolish bet, and cities died, or whole nations. Natael's somber music was fit accompaniment. At the same time, this was a game that set the blood racing.
Without lifting his eyes from the map, he snorted. “You know as well as I. If even one of those four clans decides to side with Couladin, they'll take you from behind while your hands are still full of Shaido. Couladin will be the anvil and they the hammer, with you the nut between. Only take half of what you have against Couladin. That makes it an even fight, but you have to settle for it.” There was no such thing as fairness in war. You took your enemy from behind, when he least expected it, when and where he was weakest. “You still have an edge. He has to worry about a sortie from the city. The other half, you split in three parts. One to funnel Couladin to the river, the other two a few miles apart, between the city and the four clans.”
“Very neat,” Lan said, nodding. That slabcarved face never changed, but approval touched his voice, if lightly. “It would gain a clan nothing to attack either force, especially not when the other could take it in the rear. And none will try to interfere in what happens around the city for the same reason. Of course, all four could join. Not likely, if they haven't already, but if they do, everything changes.”
Mat laughed aloud. “Everything always changes. The best plan lasts until the first arrow leaves the bow. This would be easy enough for a child to handle, except for Indirian and the rest not knowing their own minds. If they all decide to go over to Couladin, you toss the dice and hope, because the Dark One's in the game for sure. At least you'll have enough strength clear of the city nearly to match them. Enough to hold them for the time you need. Abandon the idea of pursuing Couladin and turn everything on them as soon as he's well and truly begun crossing the Gaelin. But it's my bet they'll wait and watch, and come to you once Couladin is done for. Victory settles a lot of arguments in most men's heads.”
The music had stopped. Mat glanced at Natael, and found the man holding his harp rigidly, staring at him over it harder than ever. Staring as if he had never seen him before, did not know what he was. The gleeman's eyes were dark polished glass, his knuckles white on the harp's gilding.
With that it all crashed home, what he had been saying, the memories he had been embracing. Burn you for a fool, for not guarding your tongue! Why had Lan had to take the conversation that way? Why could he not have talked about horses, or the weather, or just kept his mouth shut? The Warder had never seemed all that eager to talk before. Usually the man made a tree seem talkative. Of course, he could have kept his own mind focused and his own mouth shut, too. At least he had not been babbling in the Old Tongue. Blood and ashes, but I hope I wasn't!
Springing to his feet, Mat turned to go, and found Rand standing just inside the tent, absently twisting that odd bit of tasseled spear as if he did not realize he was holding it. How long had he been there? It did not matter. Mat spilled it all out in a rush. “I'm leaving, Rand. Come first light in the morning, I am in the saddle and gone. I'd go this minute if I could get far enough in half a day to suit me for stopping. I mean to put as many miles between me and the Aiel — any Aiel — as Pips can cover before I make camp.” No point in bedding down close enough to be snapped up and hung out to dry by somebody's scouts; Couladin must have them out too, and even the others might not recognize him before he had a spear in his liver.
“I will be sorry to see you go,” Rand said quietly.
“Don't try to talk me out of —” Mat blinked. “That's it? You'll be sorry to see me go?”
“I've never tried to make you stay, Mat. Perrin went when he had to, and so can you.”
Mat opened his mouth, then closed it again. Rand had never tried to make him stay, true. He had just done it without trying. But there was not the slightest bit of ta'veren tugging, now, no vague feelings that he was doing the wrong thing. He was firm and clear in his purpose.
“Where will you go?”
“South.” Not that there was much choice of direction. The others led to the Gaelin, with nothing north of the river that he was interested in, or else to Aiel, one lot that would certainly kill him and one that might or might not, depending on how close by Rand was and what they had had for supper the night before. Not good odds, by his reckoning. “To begin, anyway. Then somewhere there's a tavern, and some women who don't carry spears.” Melindhra. She might present a problem. He had the feeling she might be the sort of woman who did not let go until she wanted. Well, one way or another, he would deal with her. Maybe he could just ride out before she knew it. “This isn't for me, Rand. I don't know anything about battles, and I don't want to know.” He avoided looking at Lan and Natael. If either man cracked his teeth, he would punch him right in the mouth. Even the Warder. “You understand, don't you?”
Rand's nod could have been understanding. Maybe it was. “I'd forget saying goodbye to Egwene, were I you. I am no longer certain how much of what I tell her I might as well be telling Moiraine, or the Wise Ones, or both.”
“I reached that conclusion a long time ago. She's left Emond's Field further behind than either of us. And regrets it less.”
“Maybe,” Rand said sadly. “The Light shine on you, Mat,” he added, sticking out his hand, “and send you smooth roads, fair weather and pleasant company until we meet again.”
That would not be soon, if Mat had his way. He felt a little sad about that, and a little foolish for feeling sad, yet a man had to look after himself. When all was said and done, that was the long and short of it.
Rand's grip was as hard as it had ever been — all that swordwork had only added new calluses atop older bowman's — but the ridged heron brand in his palm was distinct against Mat's hand. Just a little reminder, in case he should forget the markings under his friend's coatsleeves, or those even stranger things inside his head that let him channel. If he could forget that Rand could channel — and he had not thought of it once in days; days! — then it was far past time to be gone.
A few more awkward words standing there — Lan seemed to ignore them, arms folded, silently studying the maps, while Natael had begun idly plucking his harp; Mat had an ear for music, and to him the unfamiliar tune had an ironic sound; he wondered why the fellow had chosen it — a few more moments and Rand halfstepping around actually putting an end to it, and then Mat was outside. There was a crowd out there, a good hundred Maidens spread about the hilltop and walking on tiptoe they were so ready to spear somebody, all seven clan chiefs waiting patient and still as stone, three Tairen lords trying to pretend that they were not sweating and the Aiel did not exist.
He had heard about the lords' arrival, and had even gone to take a look at their camp — or camps — but there had been no one there he knew, and no one wanting to take a turn at dice or cards. These three eyed him up and down, frowning disdainfully, and apparently decided he was no better than the Aiel, which was to say not worth seeing.
Clapping his hat on his head and pulling the brim low over his eyes, Mat studied the Tairens coldly in return for a moment. He had the pleasure of seeing the younger pair, at least, become uncomfortably aware of him again before he started down the hill. The graybeard still looked all barely concealed impatience to enter Rand's tent, but it did not matter anyway. He would never see any of them again.
He had no idea why he had not simply ignored them. Except that his step was lighter and he felt full of vinegar. No wonder, really, leaving tomorrow at last. The dice seemed to be spinning in his head, and there was no knowing what pips would show when they landed. Odd, that. It must be Melindhra worrying him. Yes. He would definitely leave early, and as quietly as a mouse tiptoeing on feathers.