The Nomad - By Simon Hawke Page 0,44
small dunes against the ruined building walls. As you approach the plaza, you see that it is littered with hones, the skeletons of adventurers just like yourselves who came to Bodach in search of the lost treasure and found, instead, their deaths. As you approach still closer, you see that many of these bones are broken, snapped open so that the marrow could have been sucked out, and many of these bones also bear the marks of chewing.”
The players glanced at one another uneasily. The gamemaster had a deep, mellifluous and dramatic voice, and he knew how to use it to its best effect. They could all see in their minds’ eyes the image that he was constructing for them, and his presentation had them all caught up in the illusion he was spinning out.
“Beyond the ancient bones,” he continued, “on the opposite side of the fountain, three streets radiate outward from the plaza. One of these streets leads straight north and affords a clear and unobstructed view. One leads to the northwest, but it curves off sharply to the left after thirty or forty yards, so that you cannot see what lies beyond this curve. And the third street leads to the northeast. However, there is a pile of rubble from a collapsed building in the center of it, almost completely blocking the street. You cannot see what lies beyond this pile of rubble, but you can see that it does not block the street entirely. There is a very narrow passage to the right, just barely wide enough to allow one individual to pass through at a time. You must now choose which way you will go.”
The players huddled briefly in conference. One of them was in favor of taking the street in the middle, the one that led straight north and afforded them an unobstructed field of view. The others did not trust that choice, and they argued in character. They thought it was too easy and too tempting. The gamemaster seemed to want them to go that way. It could be a trap. Three of the players wanted to take the street to the left, the one that curved around. The fifth player argued in favor of the street to the right, the one that was almost completely blocked by the pile of rubble. His arguments were persuasive. It was clearly the most ominous choice, he said. They could not see what lay beyond the rubble, and only one of them could squeeze through the narrow opening at a time. There was every reason not to choose that path, the fifth player said, because it not only hid what lay beyond from view, but it also exposed them to the greatest danger, since they could only go through one at a time. The gamemaster had purposely designed the scenario in such a way as to make that the least attractive choice for them, the fifth player insisted, which was precisely why it was the choice that they should make. The fifth player convinced the others, and they all elected to take the street to the right, past the pile of rubble from the partially collapsed building.
“Very well,” the gamemaster said, revealing absolutely nothing by his tone. “You proceed and come to the pile of rubble. Only one of you can get around it at a time. Even if you turn sideways, two cannot squeeze through together. So now, you must decide who will go first.”
Without hesitation, the other four players agreed that the fifth player, the one who had argued for the choice, should go through first. Suddenly, the fifth player seemed to find this choice much less attractive than he had moments earlier.
“And so it is decided that the thief goes first,” the gamemaster said, referring to the character of the fifth player. He gazed directly at the fifth player, once again, revealing nothing in either his manner or his tone. “Your wager, Thief?” The gambling element entered the game with each new dramatic situation that the players were presented. Before they rolled the dice to see how the scenario would progress, depending on their characters’ strengths and abilities, they would first wager on the outcome. It was a game in which the players were pitted against the house, represented by the gamemaster. And even though the gamemaster knew what was coming up next, he had to work from a prepared script, and he could not control the roll of the dice that determined a