impenetrable. They’re known to be incredibly intelligent, displaying exceptional tactical thinking and striking only when they see the possibility of a killing blow. Ossilix saliva is a potent healing balm with the capability of bringing someone back from the brink of death. However, accepting this gift requires the recipient to sacrifice a sliver of humanity in exchange. The effects vary from person to person, but largely involve a physical transformation to that of a beast.
Taming: After finding an Ossilix, the Charmer must allow it to inflict a life-threatening injury and then accept its healing balm. If the Charmer does not accept, it will kill them quickly. If they do accept, the Ossilix will retreat and watch from a distance as their humanity slips away and they transform into a beast. This transformation represents the constant fury the Ossilix feels and, as such, is incredibly difficult to control. The Ossilix will study the Charmer’s behavior, killing them if they’re unable to withstand the burning rage, or accepting them as its master if they’re able to revert back to human form.
Poi
Pronunciation: poy
Rank: B-Class
Description: Poi are solitary creatures that often establish territories over small clearings in the woods. They have fox-like bodies with white fur and a single black stripe running the length of their spines. Their most identifiable feature is the jewel-like amethyst orb nestled between their ears, which turns cloudy when a prediction is brewing and clears once the future has been set. Poi bites are venomous and will slowly kill, but the poison can be removed by the beast if tamed. Their saliva can close minor wounds and alleviate burns, though their true power lies in their ability to predict outcomes two minutes into the future. When tamed, the Poi can share its visions with its master.
Taming: No additional requirements are needed outside of standard charm, but the Charmer must hold their charm for several minutes while making no sudden movements, allowing the Poi to perform a series of predictions and determine the outcome of being tamed.
Scorpex
Pronunciation: scor-pex
Rank: B-Class
Description: The Scorpex is a dangerous beast that can grow to roughly thirty feet in length. Its wormlike body is plated in thick orange scales and coated with a shimmery mucus. It has four legs, each ending in hooked fingers, and a barbed tail with a stinger like that of a scorpion. Its poison is painful but not incurable. With six eyes, three on either side of its mandibles, the Scorpex is difficult to catch off guard. It is carnivorous and uses its eight tongues to strip carcasses down to the bones in a matter of minutes.
Taming: Scorpex are rarely owned, because taming one requires collecting carcasses for weeks to accumulate enough food to entice the beast. The smell alone dissuades most Charmers, not to mention the danger of the Scorpex itself. After presenting the pile of carcasses, the Charmer should wait until the beast has finished eating to initiate charm. If the Charmer has not provided enough to satiate the Scorpex’s hunger, it will strike. A relatively “safe” number of carcasses to present is somewhere in the high twenties.
Songbloom
Pronunciation: song-bloom
Rank: D-Class
Description: The Songbloom is a relatively harmless beast found in rosebushes in remote parts of Lendria. The lower half of their bodies mimic the petals of a flower, and their human-like torsos bloom out of the center of the bulb. They can detach and float from plant to plant, reattaching via miniscule roots at the base of the petals that allow them to pull nutrients from the plant. Male Songbloom are ivy-colored and camouflage with the leaves, whereas females take after the actual roses. Both male and female Songbloom spend their days singing in an unknown language. There are a variety of tunes, and each one has a unique effect on the listener, ranging from feelings of elation to causing temporary slumber. Charmers frequently use Songbloom to elicit feelings of joy and love during ceremonies between mates.
Taming: Find a Songbloom colony by listening for their voices while searching through rosebushes. Once found, the Charmer must seat themselves before the beast and listen to a song of the Songbloom’s choosing. Once the tune is complete, they should offer applause and then initiate charm. If the Songbloom elects to perform a sleeping tune, the Charmer will fall into slumber and be unable to offer applause, and the taming will fail. As the effects should only last a few minutes, the Charmer is free to try again once waking, assuming the Songbloom has not