Hex and the City by Simon R. Green

him, not even breathing hard. She noticed there was blood on her hands, and sucked the blood off her fingers one by one, savouring it. She saw the disappointment in Sinner's face and pouted like a child.

"I'm sorry, Sidney, but no-one gets to hurt you while I'm around. And after all, a girl has to follow her impulses."

Sinner sighed and looked out over the scattered bodies. "We should have left one alive, to take a message back to Walker."

"Oh, I think he'll get the message," I said. "Thirteen dead combat magicians makes for one hell of a powerful statement. Walker... is not going to be pleased about this."

"Good," said Madman, back in his old clothes again. "Never liked the man. He tried to have me locked up once. Well, several times, actually."

"Still," I said, thinking it through, "Perhaps I'd better go and have a word with him, smooth things over. Or he and his various bully boys will be haunting us every step of the way. Yes, I'll go and talk with the man. I know how to handle Walker."

"Should we come with you?" said Sinner.

"I think I'll do better alone," I said. "This calls for diplomacy, fast-talking, and an outrageous amount of bluffing. Not blood and guts all over the carpet. And I can't have him thinking I need other people to back me up when I talk with him. Walker notices things like that. So keep Madman here with you and try to keep him out of trouble till I get back."

Sinner winced. "Please. Don't be long."

I made my way out of the Library, smiling apologetically at the various members of staff I passed, and called Cathy at my office, to see if she knew where Walker might be found, just at the moment.

"Oh sure," she said almost immediately. "No problem. I'll just check the computers. We subscribe to a service that keeps constant track on all the real movers and shakers in the Nightside, and lets us know where they are at any given moment, through constant updating."

"We do?" I said.

"I knew you weren't paying attention at my last briefing! Honestly, John, you never listen to a thing I say... Now, Walker, Walker ... Ah yes. He's currently dining at his Club. Alone. Anything else I can do for you? How are you getting on with Sinner and Madman?"

"It's been ... interesting," I said, and hung up. I didn't want to worry her.

Four

Warning Shots

Going to see Walker is a lot like visiting the dentist; it may be necessary, but it's never going to be much fun. Walker, that quiet and refined gentleman in his neat city suit, is the public face of the Authorities, those shadowy background forces who run things in the Nightside, inasmuch as anybody does, or can. Walker always seems to know everything that's going on in the Nightside; but if that were really true, he'd have had me arrested, suppressed, or killed long ago. Still, sending the Reasonable Men to haul me away by main force was certainly a new step in our complicated relationship. He'd never hesitated to threaten or even blackmail me in the past, when he wanted me to do something dangerous and expendable for him, or just as often, stop me doing whatever it was I was already up to. But sending the Reasonable Men—that was just downright nasty.

There are many private and even secretive Clubs in the Nightside, and nearly all of them are clustered together in a very discreet and select area called, not surprisingly, Clubland. A quiet little square in a quiet little neighbourhood, regularly patrolled and even better guarded. These Clubs exist to provide secure meeting places for the kind of groups whose beliefs or practices are so extreme that the outside world wouldn't tolerate their existence for one moment. The Clubs provide a haven for those of like tastes to band together, protect their interests, and pool their information. And do the things they need to do, behind securely locked doors. These Clubs aren't about religion; you find that on the Street of the Gods. And they're not about sex; you can find that anywhere in the Nightside. No, these Clubs are strictly for the distinct and the damned. For example: The Tribes of the Night, a Club whose membership consists solely of vampires, werewolves, and ghouls. (No half-breeds.) Then there's Club Dead, exclusively for the many creations of Baron Von Frankenstein and his descendants, who have been very busy bunnies since the nineteenth

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