The Frozen Prince (The Beast Charmer #2) - Maxym M. Martineau Page 0,146

slowly kill, but the poison can be removed by the beast if tamed. Their saliva can close minor wounds and alleviate burns, though their true power lies in their ability to predict outcomes two minutes into the future. When tamed, the Poi can share its visions with its master.

Taming: No additional requirements are needed outside of standard charm, but the Charmer must hold their charm for several minutes while making no sudden movements, allowing the Poi to perform a series of predictions and determine the outcome of being tamed.

Quolint

Pronunciation: qoh-lint

Rank: D-Class

Description: These small, frog-like beasts are the size of one’s finger, with bright-green skin and red spots. They have tiny, see-through wings, allowing them to glide short distances while hunting for flies. Their skin secretes a viscous poison that has memory-altering powers. In the wild, this acts as a defense mechanism, causing a predator to pause and forget its actions if the poison touches its mouth. When tamed, Charmers can wear gloves to safely siphon some of the secretion and brew memory-altering concoctions that are tasteless.

Taming: No additional requirements are needed for taming other than to initiate charm, but it’s important to note that the Charmer must not touch the Quolint during the process. While ingesting the poison will cause more lasting memory loss, touch can still cause temporary amnesia. Thus, if the Charmer grazes the Quolint while taming, they will forget why they’re there, and the beast will escape.

Scorpex

Pronunciation: scor-pex

Rank: B-Class

Description: The Scorpex is a dangerous beast that can grow to roughly thirty feet in length. Its wormlike body is plated in thick orange scales and coated with a shimmery mucus. It has four legs, each ending in hooked fingers, and a barbed tail with a stinger like that of a scorpion. Its poison is painful but not incurable. With six eyes, three on either side of its mandibles, the Scorpex is difficult to catch off guard. It is carnivorous and uses its eight tongues to strip carcasses down to the bones in a matter of minutes.

Taming: Scorpex are rarely owned, because taming one requires collecting carcasses for weeks to accumulate enough food to entice the beast. The smell alone dissuades most Charmers, not to mention the danger of the Scorpex itself. After presenting the pile of carcasses, the Charmer should wait until the beast has finished eating to initiate charm. If the Charmer has not provided enough to satiate the Scorpex’s hunger, it will strike. A relatively “safe” number of carcasses to present is somewhere in the high twenties.

Songbloom

Pronunciation: song-bloom

Rank: D-Class

Description: The Songbloom is a relatively harmless beast found in rosebushes in remote parts of Lendria. The lower half of their bodies mimic the petals of a flower, and their human-like torsos bloom out of the center of the bulb. They can detach and float from plant to plant, reattaching via miniscule roots at the base of the petals that allow them to pull nutrients from the plant. Male Songbloom are ivy-colored and camouflage with the leaves, whereas females take after the actual roses. Both male and female Songbloom spend their days singing in an unknown language. There are a variety of tunes, and each one has a unique effect on the listener, ranging from feelings of elation to causing temporary slumber. Charmers frequently use Songbloom to elicit feelings of joy and love during ceremonies between mates.

Taming: Find a Songbloom colony by listening for their voices while searching through rosebushes. Once found, the Charmer must seat themselves before the beast and listen to a song of the Songbloom’s choosing. Once the tune is complete, they should offer applause and then initiate charm. If the Songbloom elects to perform a sleeping tune, the Charmer will fall into slumber and be unable to offer applause, and the taming will fail. As the effects should only last a few minutes, the Charmer is free to try again once waking, assuming the Songbloom has not fled.

Telesávra

Description: tell-eh-sav-rah

Rank: D-Class

Description: The Telesávra is a lizard the size of a small boulder and has a rocky hide. It can detach its jaw to suck in air and summon a flickering white portal that will transport any beast or person with Charmer’s blood to a designated location, referred to as a hearth point. The Telesávra can only remember one hearth point at a time. Many Charmers set Hireath as their hearth point for efficient and safe travel home.

Taming: No additional taming requirements are needed aside from standard charm.

Uloox

Description: oo-locks

Rank: C-Class

Description: The Uloox is a black snake

readonlinefreenovel.com Copyright 2016 - 2024