Ender's Game (Ender's Saga, #1) - Orson Scott Card Page 0,109
they are, how they think—”
“You’ll learn who they are and how they think from the way they work with the simulator. But even so, I think you won’t be concerned. They’re listening to you right now. Put on the headset so you can hear them.”
Ender put on the headset.
“Salaam,” said a whisper in his ears.
“Alai,” said Ender.
“And me, the dwarf.”
“Bean.”
And Petra, and Dink; Crazy Tom, Shen, Hot Soup, Fly Molo, Carn Carby, all the best students Ender had fought with or fought against, everyone that Ender had trusted in Battle School. “I didn’t know you were here,” he said. “I didn’t know you were coming.”
“They’ve been flogging us through the simulator for three months now,” said Dink.
“You’ll find that I’m by far the best tactician,” said Petra. “Dink tries, but he has the mind of a child.”
So they began working together, each squadron leader commanding individual pilots, and Ender commanding the squadron leaders. They learned many ways of working together, as the simulator forced them to try different situations. Sometimes the simulator gave them a larger fleet to work with; Ender set them up then in three or four toons that consisted of three or four squadrons each. Sometimes the simulator gave them a single starship with its twelve fighters, and he chose three squadron leaders with four fighters each.
It was pleasure; it was play. The computer-controlled enemy was none too bright, and they always won despite their mistakes, their miscommunications. But in the three weeks they practiced together, Ender came to know them very well. Dink, who deftly carried out instructions but was slow to improvise; Bean, who couldn’t control large groups of ships effectively but could use a few like a scalpel, reacting beautifully to anything the computer threw at him; Alai, who was almost as good a strategist as Ender and could be entrusted to do well with half a fleet and only vague instructions.
The better Ender knew them, the faster he could deploy them, the better he could use them. The simulator would display the situation on the screen. In that moment Ender learned for the first time what his own fleet would consist of and how the enemy fleet was deployed. It took him only a few minutes now to call the squadron leaders that he needed, assign them to certain ships or groups of ships, and give them their assignments. Then, as the battle progressed, he would skip from one leader’s point of view to another’s, making suggestions and, occasionally, giving orders as the need arose. Since the others could see only their own battle perspective, he would sometimes give them orders that made no sense to them; but they, too, learned to trust Ender. If he told them to withdraw, they withdrew, knowing that either they were in an exposed position, or their withdrawal might entice the enemy into a weakened posture. They also knew that Ender trusted them to do as they judged best when he gave them no orders. If their style of fighting were not right for the situation they were placed in, Ender would not have chosen them for that assignment.
The trust was complete, the working of the fleet quick and responsive. And at the end of three weeks, Mazer showed him a replay of their most recent battle, only this time from the enemy’s point of view.
“This is what he saw as you attacked. What does it remind you of? The quickness of response, for instance?”
“We look like a bugger fleet.”
“You match them, Ender. You’re as fast as they are. And here—look at this.”
Ender watched as all his squadrons moved at once, each responding to its own situation, all guided by Ender’s overall command, but daring, improvising, feinting, attacking with an independence no bugger fleet had ever shown.
“The bugger hive-mind is very good, but it can only concentrate on a few things at once. All your squadrons can concentrate a keen intelligence on what they’re doing, and what they’ve been assigned to do is also guided by a clever mind. So you see that you do have some advantages. Superior, though not irresistible, weaponry; comparable speed and greater available intelligence. These are your advantages. Your disadvantage is that you will always, always be outnumbered, and after each battle your enemy will learn more about you, how to fight you, and those changes will be put into effect instantly.”
Ender waited for his conclusion.
“So Ender, we will now begin your education. We have programmed the computer to simulate the kinds