Dhampir - By Barb Hendee & J. C. Hendee Page 0,89

and ran south for Stravina with Chap at his side.

For all his training and talent, Leesil found life on the road much harder than he'd imagined. He and Chap hunted for food together and slept outside. And each night, dreams of his past filled the dark behind his closed eyes until he woke before dawn soaked in sweat.

When they reached their first large city, a new possibility occurred to him as he saw a fat purse hanging from the belt of a nobleman.

Picking pockets would be as easy as breathing for him. He cut the purse in a heartbeat and disappeared into a crowd. Half-starved, he went directly to an inn and ordered food. Upon seeing the half-elf's money, the innkeeper smiled.

"You'll be wanting something to wash that down with," he said.

"Tea will be fine," Leesil answered.

The innkeeper laughed and brought him a large goblet of red wine. Neither of Leesil's parents ever drank alcohol, so he'd never given it much thought. The path they walked required a keen mind fully alert at all times. The wine tasted good, so he drank it. He ordered another goblet and then another.

That same night he experienced his first wave of numbed forgetfulness, not stirring to a dream until nearly the whole night had passed. The sickness and headache the following morning were a small price to pay for one sound night's sleep—and another, and another.

A new life began for Leesil the Pickpocket, who drank himself into numbed slumber each night. Frequenting taverns and inns and other similar places exposed him to cards and games of chance, and he learned to supplement his light-fingered livelihood with gambling. Of course, it was risky—especially if he were cheating and drinking at the same time. He was actually caught and arrested twice, but neither jail held him for long, even without the tools he'd stored away before going out for the evening's business. Years passed.

He lived nowhere, claimed no one but Chap as a friend, and just as this life was beginning to seem as pointless as his previous one, he saw a tall, young woman with black hair that sparked red in the street lanterns. A strange desire to pick her pocket filled his mind.

It was a bad idea, but he wavered as he tried to walk away. Young women in leather armor who carried swords offered little wealth. And uncommon as they were, they would have to be skilled to survive and might prove more trouble than he wanted should something go wrong. This one's armor was weatherworn and sun bleached, so she was likely not fresh off the farm looking for a life better than marriage and milking the cows. He never approached her type, but the voice in his mind became impossible to ignore, nagging at him over and over and over…

It would be easy. It would be quick. And this one might actually have something worth taking. Silently, he moved up behind her.

She had no visible purse, but carried a large pouch over one shoulder. Carefully matching pace with her, he watched the oversize pouch swing slightly from side to side and out from her back. It was little trouble to time his move. He reached out, poised as the bag bounced quietly against her back, and when it left contact with her body, his hand slipped inside. He was careful not to disturb its swing and rhythm as he fished slowly and carefully about the inside. It bounced twice more against her back without her noticing he was there.

The woman whirled around, grabbing his wrist in the same movement.

"Hey, what are you… ?" she started to say.

He could have easily jerked away and run, but her dark eyes caught him. For a blink, she looked enraged, then stood there taking in the sight of him as well. He knew for a fact he'd never seen her before, but for some reason, he didn't run, and she didn't call for the guard. Neither spoke at first.

"You're pretty good," she said finally.

"Not good enough," he answered.

That was how he met Magiere and began what he considered to be the third and best of his lives. He didn't exactly remember at what point they came up with his involvement in the "hunter" game, but Magiere's restrained approval after the first practice run gave him a strange feeling of satisfaction he'd never experienced. After that, he had few responsibilities beyond playing a vampire several times each moon and traveling in Magiere's comfortable, capable company.

Memory

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