The Burning White (Lightbringer #5) - Brent Weeks Page 0,501

propel skimmers.

Rekton: A small Tyrean town on the Umber River, near the site of the Battle of Sundered Rock. An important trading post before the False Prism’s War. Now uninhabited after a massacre by King Rask Garadul.

Ru: The capital of Atash, once famous for its castle and ziggurats, still famous for its Great Pyramid. The castle was destroyed by fire during General Gad Delmarta’s purge of the royal family in the Prisms’ War.

Ruic Head: A peninsula dominated by towering cliffs that overlooks the Atashian city of Ru and its bay. A fort atop the peninsula’s cliffs guards against invaders and pirates.

satrap (fem. satrapah): A political ruler of one of the seven satrapies. Always paired with a Color. The satraps/satrapahs always reside in their respective satrapies, while the Colors reside on the Jaspers, representing their interests, both political and magical. Power used to largely reside with the satraps or satrapahs, with the Colors being more like their ambassadors. Now power largely resides with the Colors, with the satraps being reduced to provincial governors.

seven: A unit of measurement for weight, equal to the weight of a cubit of water. A sev is equal to one-seventh of a seven.

Seven Lives of Maeve Hart, The: A Blood Forest epic.

Shadow: Another term for an assassin in the Order of the Broken Eye. Shadows are lightsplitters, and any lightsplitter can use a shimmer-cloak to make her-or himself invisible in the visible spectra. (Only paryl-drafting lightsplitters can make themselves invisible to sub-red and superviolet, and that with difficulty.)

Shady Grove: A region within Blood Forest where pygmies reside. Decimated by the diseases brought by invaders, their numbers have never recovered, and they remain insular and often hostile to outsiders.

shimmercloak: A cloak that makes the wearer mostly invisible, except in sub-red and superviolet.

Skill, Will, Source, and Still/Movement: The four essential elements for drafting.

Skill: The most underrated of all the elements of drafting, acquired through practice and study. Includes knowing the properties and strengths of the luxin being drafted, being able to see and match precise wavelengths, et cetera.

Will: By imposing will, a drafter can draft and even cover flawed drafting if her will is powerful enough.

Source: Depending on what colors a drafter can use, she needs either that color of light or items that reflect that color of light in order to draft. Only a Prism can simply split white light within herself to draft any color.

Still: An ironic usage, made up for the mnemonic (Skill, Will, Source, and Still is easier to remember than Skill, Will, Source, and Movement). Drafting requires movement, though more skilled drafters can use less.

slow fuse/slow match: A length of cord, often soaked in saltpeter, that can be lit to ignite the gunpowder of a weapon in the firing mechanism.

soul-cast: An extremely dangerous, difficult, and forbidden type of magic. To soul-cast is to blot out and replace the soul of an animal with the soul of a drafter. The animal’s body may live for days afterward, but its vital spark is extinguished. It damages the caster in more insidious ways. It has been done to humans both living and dead and is considered a black magic. Even if not lethal to the drafter attempting it, soul-casting is grounds for execution on Orholam’s Glare. It is believed that only full-spectrum poly-chromes might successfully soul-cast themselves.

spectrum: A term for a range of light; see also Appendix, ‘On Luxin.’

Spectrum, the: The high council of the Chromeria that is one branch of the government of the Seven Satrapies. Each member of the Spectrum is paired with a satrap/satrapah of one satrapy. The Color is supposed to represent the magical interests of their paired color. In practice, it is rarely so simple.

subchromats: Drafters who are color-blind, usually male. See also Appendix, ‘Subchromacy and Superchromacy.’

Sun Day: A holy day, the longest day of the year. For the Seven Satrapies, Sun Day is the day when the Prism Frees those drafters who are about to break the halo and go mad. The ceremonies usually take place on the Jaspers, when all of the Thousand Stars are trained onto the Prism, who can absorb and split the light.

Sun Day Eve: An evening of festivities, both for celebration and for mourning, before the longest day of the year and the Freeing the next day.

Sundered Rock: Twin stone monoliths in Tyrea, sitting opposite each other and so alike that they look as if they were once a single stone mountain that was split down the middle.

Sundered Rock, Battle of: The final battle in the

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