The Bands of Mourning (Mistborn #6) - Brandon Sanderson Page 0,163

of one.

He heard his own boots on the dirty rock, the wind blowing, and felt cold. He continued on into the town, passing foundations marked by old, burned-out fires. Somehow, he knew that the inhabitants here—as in other villages and towns he’d passed—had torn down their own walls for firewood, in desperation to survive.

Bodies lay in the street, stripped. Their clothing had been taken for burning after they’d frozen in what most men would consider only mildly cold weather.

Ahead stood a bunkerlike stone dwelling. Long and narrow, it reminded him of something—not something Wax knew, but a memory in the mind of the man storing this experience. A memory of something long ago that flickered in his consciousness, then was lost in a moment.

The traveler continued, stepping up to the doorway, which was open. They’d burned the door.

Inside, a mass of people huddled together for warmth, wrapped uselessly in blankets. No fires left.

They’d burned even their masks.

The traveler moved among them, drawing some concern, though most people stared with dull eyes. Awaiting death. He found the leaders near the center, the elders, aged and wearing cloth masks on their faces—the only things they had left. One ancient woman looked up at him and lifted her mask.

He saw her normally in one world, and outlined in blue in another. The traveler reached out and took the woman by the shoulder, kneeled down, and whispered a single word.

Wax came out of that memory with a shock, dropping the coin, startled and stepping back.

The coin plinged against the balcony and settled to a stop near his feet.

That arm … That arm. Lined with a network of scars layered atop one another, as if made by scraping the skin time and time again. The haunting word he’d spoken echoed in Wax’s mind.

“Survive.”

POSTSCRIPT

Marasi, Wax, and Wayne will return in The Lost Metal, the epic finale of Mistborn: Era Two. I plan to release this after Oathbringer, the third volume of the Stormlight Archive, which I’m hard at work writing at this moment.

To tide you over until Oathbringer, I have just released a special digital-only novella that is intended to be read after The Bands of Mourning, though it takes place during the events of the original Mistborn Trilogy. Ten years in the making, Mistborn: Secret History might answer a few of your questions.

There’s always another secret.

BRANDON SANDERSON

January 2016

ARS ARCANUM

METALS QUICK REFERENCE CHART

LIST OF METALS

* * *

ALUMINUM: A Mistborn who burns aluminum instantly metabolizes all of his or her metals without giving any other effect, wiping all Allomantic reserves. Mistings who can burn aluminum are called Aluminum Gnats due to the ineffectiveness of this ability by itself. Trueself Ferrings can store their spiritual sense of identity in an aluminum metalmind. This is an art rarely spoken of outside of Terris communities, and even among them it is not yet well understood. Aluminum itself and a few of its alloys are Allomantically inert; they cannot be Pushed or Pulled and can be used to shield an individual from emotional Allomancy.

BENDALLOY: Slider Mistings burn bendalloy to compress time in a bubble around themselves, making it pass more quickly within the bubble. This causes events outside the bubble to move at a glacial pace from the point of view of the Slider. Subsumer Ferrings can store nutrition and calories in a bendalloy metalmind; they can eat large amounts of food during active storage without feeling full or gaining weight, and then can go without the need to eat while tapping the metalmind. A separate bendalloy metalmind can be used to similarly regulate fluids intake.

BRASS: Soother Mistings burn brass to Soothe (dampen) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Soother can focus on specific emotions. Firesoul Ferrings can store warmth in a brass metalmind, cooling themselves off while actively storing. They can tap the metalmind at a later time to warm themselves.

BRONZE: Seeker Mistings burn bronze to “hear” pulses given off by other Allomancers who are burning metals. Different metals produce different pulses. Sentry Ferrings can store wakefulness in a bronze metalmind, making themselves drowsy while actively storing. They can tap the metalmind at a later time to reduce drowsiness or to heighten their awareness.

CADMIUM: Pulser Mistings burn cadmium to stretch time in a bubble around themselves, making it pass more slowly inside the bubble. This causes events outside the bubble to move at blurring speed from the point of view of the Pulser. Gasper Ferrings

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