The Anthropocene Reviewed - John Green Page 0,62

George, an economist who believed, as Antonia Noori Farzan put it in the Washington Post, “that railroads, telegraphs, and utilities should be publicly owned, rather than controlled by monopolies, and that land should be considered common property.”

Magie designed the Landlord’s Game to illustrate George’s ideas, and believed that as children played it, they would “see clearly the gross injustice of our present land system.” The Landlord’s Game was similar to Monopoly in many ways: Like Monopoly, it had a square board with properties, and like Monopoly, if you made a bad roll you could go to jail. But Magie released her game with two sets of rules. In one, the goal—like contemporary Monopoly—was to impoverish your opponents and acquire land monopolies. In the other set of rules, “all were rewarded when wealth was created,” as Pilon put it. One set of rules showcased how rent systems enriched landlords while keeping tenants poor, leading to capital over time concentrating in fewer and fewer hands. The other set sought to suggest a better way—in which wealth generated by the many was shared by the many.

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The monopolist rules for the Landlord’s Game proved more popular, and as college students learned the game and played handmade versions of it, they expanded and changed rules to make it even more similar to the Monopoly we know today. An Indianapolis version, called the Fascinating Game of Finance, was released in 1932, and it was in Indianapolis that a woman named Ruth Hoskins learned the game. She soon moved to Atlantic City, and adapted the game to her new hometown. Hoskins taught the game to many people, including a couple who later moved to Philadelphia, where they taught the Fascinating Game of Finance to a guy named Charles Todd, who in turn taught it to Charles Darrow. Darrow then asked for a copy of the rules, altered some of the design, patented the game, and became a millionaire.

Here’s how much Charles Darrow did not invent Monopoly: Marven Gardens is a neighborhood near Atlantic City. In Charles Todd’s version of the game, which he learned by way of Ruth Hoskins, the neighborhood is misspelled as Marvin Gardens. That misspelling is repeated in Darrow’s version of the game, because Charles Darrow didn’t invent Monopoly.

So the story we hear of an individual rightly rewarded for his genius turns out to be a far more complicated story of a woman who created a game that thousands of collaborators then improved by playing it. A story of capitalism working turns out to be a story of capitalism failing. So many people got robbed by Darrow’s monopolism, but Elizabeth Magie’s loss is especially galling, because it wasn’t only her game that got buried by Monopoly but also the ideals she worked so hard to share. Magie’s rebuke of unregulated extractive capitalism was transformed into a celebration of getting rich by making others poor.

In the game of Monopoly, power and resources get unjustly distributed until one individual ends up with everything, and only in that sense is it Charles Darrow’s game. Still, more than a hundred years after Magie first debuted the Landlord’s Game, Hasbro continues to credit Charles Darrow as the inventor of Monopoly, and will say of Elizabeth Magie only, “There have been a number of popular property trading games throughout history. Elizabeth Magie—a writer, inventor, and feminist—was one of the pioneers of land-grabbing games.” In short, Hasbro still refuses to acknowledge that the land they grabbed was never theirs for the taking.

I give Monopoly one and a half stars.

SUPER MARIO KART

SUPER MARIO KART IS A RACING GAME, first released in 1992 for the Super Nintendo, in which characters from the Mario universe squat atop go-karts, rather like I do when trying to ride my daughter’s tricycle. It was initially slated to be a game with Formula One–style cars, but technical constraints forced the designers to build tightly woven tracks that folded in on themselves, the kind that only go-karts can navigate. The game was co-created by Super Mario Brothers lead designer and video game legend Shigeru Miyamoto, who would later say, “We set out to make a game where we could display the game screen for two players at the same time.” This split-screen mode is part of what made the first Super Mario Kart game so thrilling.

In the Super Nintendo game, players can choose from among eight characters in the Mario universe—including Princess Peach, Mario, Luigi, and Donkey Kong, Jr. Each character has particular strengths and weaknesses. Bowser,

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