"I know. And treacherous, even with a map."
The Boggart sighed. A spurt of mud from his nostrils splattered onto Aunt Zelda's patchwork dress and sank into another muddy stain. The Boggart regarded Wolf Boy with a grumpy stare. "Well, then. No point hangin' about," he said. "Follow me." And he swam off along the Mott, cutting through the muddy surface of the water. Aunt Zelda enveloped Wolf Boy in a patchwork hug. Then she pushed him from her, and her witchy blue eyes gazed at him anxiously. "You have my note?" she said, suddenly serious.
Wolf Boy nodded.
"You know when you must read it, don't you? Only then and not before?"
Wolf Boy nodded once more.
"You must trust me," said Aunt Zelda. "You do trust me, don't you?" Wolf Boy nodded more slowly this time. He looked at Aunt Zelda, puzzled. Her eyes looked suspiciously bright.
"I wouldn't be sending you if I didn't think you could do this Task. You do know that, don't you?"
Wolf Boy nodded a little warily.
"And...oh, Wolf Boy, you do know how much I care for you, don't you?"
"Of course I do," muttered Wolf Boy, beginning to feel embarrassed - and a little concerned. Aunt Zelda was looking at him as though she may never see him again, he thought. He wasn't sure if he liked that. Suddenly he shook himself free from her grasp.
"Bye, Aunt Zelda," he said. He ran to catch up with the Boggart, who had already reached the new plank bridge over the Mott and was waiting impatiently. Warmly swathed in her padded quilt dress, which she had spent much of the winter sewing, Aunt Zelda stood beside the Mott and watched Wolf Boy set off across the marshes. He took what appeared to be a strange, zigzagging route, but Aunt Zelda knew that he was following the narrow path that ran beside the twists and turns of Snake Ditch. She watched, shading her old eyes against the light that came from the vast skies above the Marram Marshes, the light uncomfortably bright even on an overcast day. Every now and then Aunt Zelda saw Wolf Boy stop in response to a warning from the Boggart, and once or twice he nimbly jumped the ditch and continued on his way on the opposite side. Aunt Zelda watched for as long as she could, until the figure of Wolf Boy disappeared into the bank of mist that hovered over the Doom Sludge Deeps - a bottomless pit of slime that stretched for miles across the only route to the Port. There was only one way through the Deeps - on hidden stepping stones - and the Boggart knew every safe step. Aunt Zelda walked slowly back up the path. She stepped into Keeper's Cottage, gently closed the door and leaned wearily against it. It had been a difficult morning - there had been Marcia's surprise visit and her shocking news about Septimus's Queste. The morning had not improved after Marcia had left, because Aunt Zelda had hated sending Wolf Boy off on his Task, even though she knew it had to be done. Aunt Zelda sighed heavily and looked around her much-loved cottage. The unaccustomed emptiness felt strange. Wolf Boy had been with her for over a year now, and she had grown used to the feeling of another life being lived beside her in the cottage. And now she had sent him away to...Aunt Zelda shook her head. Was she crazy? she asked herself. No, she told herself sternly in reply, she was not crazy - it had to be done. Some months before, Aunt Zelda had realized that she was beginning to think of Wolf Boy as her Apprentice - or Intended Keeper, as tradition had it. It was time she took one on. She was getting toward the end of her Keeping Time, and she must begin to hand over her secrets, but one thing worried her. There had never been a male Keeper in the long history of Keepers. But Aunt Zelda didn't see why there shouldn't be. In fact, she thought, it was about time that there was one - and so, with much trepidation, she had sent Wolf Boy away to do his Task, the completion of which would qualify him to become an Intended, providing the Queen agreed.
And now, thought Aunt Zelda, as she perused her rack of cabbage-trimmers, looking for the crowbar, while he was away she must do her very best to make sure the Queen did agree to Wolf Boy's appointment.
"Aha! There you are." Aunt Zelda addressed the lurking crowbar, reverting to her old habit of talking to herself when she was on her own. She took the crowbar from the rack, then walked over to the fire and rolled back the rug in front of the hearth. Huffing and puffing, she kneeled down, pried up a loose flagstone and then, gingerly rolling up her sleeve (because the Great Hairy Marram Spider made its nest under the flagstones, and this was not a good time of year to disturb it), Aunt Zelda cautiously drew out a long silver tube hidden in the space below.
Holding the tube at arm's length, Aunt Zelda inspected it warily. A sudden stab of horror ran through her - clinging to the end was a glistening white clutch of Great Hairy Marram Spider eggs. Aunt Zelda screamed and did a wild dance, shaking the tube violently, trying to dislodge the eggs. However, the slime had coated the silver tube and it flew from her grasp, traced a graceful arc across the room and sailed through the open kitchen door. Aunt Zelda heard the telltale splash of something landing in brown-beetle-and-turnip soup, which now became brown-beetle-turnip-and-spider-egg soup. (That evening Aunt Zelda boiled the soup and had it for supper. At the time she thought the flavor much improved by the extra day it spent sitting on the stove, and it was only afterward that it crossed her mind that maybe spider eggs had something to do with it. She went to bed feeling somewhat nauseous.)
Aunt Zelda was about to rescue the tube from the soup when, out of the corner of her eye, she saw something move. Two huge, hairy legs were feeling their way out from the space beneath the flagstone. With a shudder, Aunt Zelda heaved up the flagstone and let go. It slammed down with a thud that shook the cottage - and parted mommy spider from her babies forever.
Aunt Zelda retrieved the silver tube, then sat down at her desk and revived herself with a cup of hot cabbage water into which she stirred a large spoon of Marshberry jam. She felt shaken - the spider had reminded her of what she had sent Wolf Boy off to do and what she had once also been dispatched to do by Betty Crackle. She sighed once more and told herself that she had sent Wolf Boy off as well-prepared as she could - and at least she hadn't written the note on cardboard, as Betty Crackle had done. Carefully Aunt Zelda wiped off the brown-beetle-turnip-and-spider-egg soup from the tube. She took out a small silver knife, cut the wax seal and drew out an ancient, damp-stained piece of parchment with the words "Indentures of the Intended Keeper" ritten at the top in old-fashioned, faded letters.
Aunt Zelda spent the next hour at her desk Naming Wolf Boy in the Indentures. Then, in her very best handwriting, she wrote out her Petition for Apprenticeship for the Queen, rolled it up with the Indentures and put them both into the silver tube. It was nearly time to go - but first there was something she wanted to get from the UNSTABLE POTIONS AND PARTIKULAR POISONS cupboard.
It was a tight squeeze in the cupboard for Aunt Zelda, particularly in her new well-padded dress. She lit the lantern, opened a hidden drawer and, with the aid of her extra-strength spectacles, she consulted a small, ancient book entitled UNSTABLE
POTIONS AND PARTIKULAR POISONS CUPBOARD: KEEPERS' GUIDE AND PLAN. Having found what she was looking for, Aunt Zelda opened a small, blue-painted drawer of Charms and Amulets and peered inside. An assortment of carved precious stones and crystals were laid out neatly on the blue baize cloth that lined the drawer. Aunt Zelda's hand hovered over a selection of SafeCharms and she frowned - what she was looking for was not there. She consulted the book once more and then reached deep inside the drawer until her fingers found a small catch at the back. With a great stretch of her stubby forefinger, Aunt Zelda just managed to flip the catch upward. There was a soft clunk and something heavy dropped into the drawer and rolled forward into the light of the lantern. Aunt Zelda picked up a small, pear-shaped gold bottle and placed it very carefully in the palm of her hand. She saw the deep, dark shine of the purest gold - gold spun by the spiders of Aurum - and a thick silver stopper inscribed with the single hieroglyph of a long-forgotten name. She felt a little nervous - the small flask that rested in her hand was an incredibly rare live SafeCharm, and she had never even touched one before. Marcia's visit to Keeper's Cottage to collect the potions for Ephaniah and Hildegarde earlier that morning had left Aunt Zelda feeling very twitchy. After Marcia had left, Aunt Zelda had been overcome by a sudden Sight: Septimus on Spit Fyre, a blinding flash of light and nothing more, nothing but blackness. Feeling extremely shaken, she had sat very still and Looked into the blackness but had seen nothing. And nothing was a terrifying Sight.
After the Seeing Aunt Zelda had been in turmoil. She knew enough about what people called second Sight to know that really it should be called first Sight - it was never wrong. Never. And so she knew that despite Marcia's insistence that she herself would be flying Spit Fyre to get Jenna, Nicko, Snorri and Beetle, it would actually be Septimus on the dragon. What she had Seen would surely happen. There was nothing she could do to stop it. All she could do was send Septimus the best kind of SafeCharm she had - and this was it.
Aunt Zelda squeezed out of the cupboard and very carefully took the live SafeCharm over to the window. She held the little bottle up to the daylight and turned it around, checking the ancient wax seal around the stopper. It was still intact - there were no cracks or any sign of disturbance. She smiled; the Charm was still Sleeping. All was well. Aunt Zelda took a deep breath and in a weird, singsong voice that would have given goose bumps to anyone listening, she began to Waken it.
For five long minutes Aunt Zelda sang one of the rarest and most complicated chants that she had ever performed. It was full of rules, regulations, clauses and subclauses, which, if written down, would have put any legal document to shame. It was a binding contract, and Aunt Zelda did her very best to make sure there were no loopholes. She began by describing Septimus - the recipient of the Charm - in great detail and, as she sang his praises, her voice rose to fill the tiny cottage. It cracked three panes of glass, curdled the milk and then curled out of the chimney into the breezy spring Marsh morning.
As Aunt Zelda chanted, her witchy voice went past the range of normal human hearing and reached the pitch that Marsh creatures use for danger calls. A family of Marsh Hoppers hurled themselves into the Mott, and five Water Nixies buried themselves deep in the Boggart's favorite mud patch. Two Marsh voles ran squealing across the Mott bridge and fell into a sludge pit, and the Marsh Python, which was just taking the turn into the Mott, decided against it and headed off to Chicken Island instead. At last the chant was done, and the panic among the Marsh creatures outside the cottage subsided. Aunt Zelda strung a fine leather cord through the twisted silver loop around the neck of the bottle and carefully placed it in one of the many deep pockets of her dress. Next she went out to the tiny kitchen at the back and set about one of her favorite tasks - making a cabbage sandwich.
Soon the cabbage sandwich had joined the live SafeCharm in the depths of the pocket. She knew that Septimus would enjoy the cabbage sandwich - she wished she could be as sure about the SafeCharm.
Chapter 3 Barney Pot
A unt Zelda was stuck. She didn't want to admit it, but she was. She was trying to go through the Queen's Way - a Magykal passageway that led straight from her UNSTABLE
POTIONS AND PARTIKULAR POISONS cupboard to an identical one in the Queen's Room in the Palace, far away in the Castle. In order to activate the Way, Aunt Zelda needed first to close the cupboard door and then open a certain drawer beside her right foot. And after a winter spent fattening up Wolf Boy - and herself - closing the cupboard door was not going to be easy.
Aunt Zelda squeezed herself against the tightly packed shelves, breathed in and pulled the door shut. It sprang open. She heaved the door shut again and a row of potion bottles behind her toppled over with a little clinking sound. Very carefully, Aunt Zelda twisted around to right the bottles and in the process knocked over a stack of tiny boxes of dried banes. The boxes clattered to the ground. Puffing, Aunt Zelda bent down to pick them up and the cupboard door flew open.
Muttering to herself, Aunt Zelda piled up the boxes and lined up the potion bottles. She surveyed the cupboard door with a baleful eye. Why was it being so contrary? With a firm tug - to show the door just who was in charge - Aunt Zelda pulled it closed once more. She stood very still and waited. It stayed closed. Very, very slowly and carefully Aunt Zelda began to turn around until at last she was facing the shelves once more. She breathed out with relief and the door sprang open. Aunt Zelda resisted the urge to utter a very bad witchy word, reached behind her and slammed the door shut. A small troupe of potion bottles rattled, but Aunt Zelda paid them no attention. Quickly, before the door got other ideas, she pried open the bottom drawer with her foot. Success! Behind her a telltale click inside the door told her that the UNSTABLE POTIONS AND PARTIKULAR
POISONS cupboard was Closed and the Queen's Way was Open. Aunt Zelda Went Through the Queen's Way - and then became stuck at the other end. It was some minutes later before Aunt Zelda finally managed to get out of the identical cupboard in the Queen's Room. But after squishing herself sideways and breathing in, the cupboard door suddenly flew open. Like a cork out of a bottle, Aunt Zelda made a fast and somewhat undignified entrance into the Queen's Room. The Queen's Room was a small, circular chamber containing no more than a comfortable armchair beside a steadily burning fire - and a ghost. The ghost was ensconced in the armchair and sat gazing dreamily into the fire. She was - or had been - a young Queen. She wore her dark hair long, held loosely by a simple gold circlet, and she sat with her red and gold robes wrapped around her as if feeling the cold. Over her heart the red robes were stained dark where, some twelve and a half years earlier, the Queen - whom people in the Castle now called Good Queen Cerys - had been shot dead. At Aunt Zelda's dramatic entrance Queen Cerys looked up. She regarded Aunt Zelda with a quizzical smile but did not speak. Aunt Zelda quickly curtseyed to the ghost, then bustled across the room and disappeared through the wall. Queen Cerys settled back to her contemplation of the fire, musing to herself that it was strange how Living beings changed so rapidly. Zelda, she thought, must have eaten an Enlarging Spell by mistake. Perhaps she should tell her. Or perhaps not.